The Cave Maze: Wizardry Warrior Quest

The Cave Maze: Wizardry Warrior Quest

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WpMetadataNoticeLast published Mon, Feb 22, 2016
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Fiction
Fantasy
He was only eight when a bloodied bishop tutored him on the perils of questing in the Cave Maze. The craving to enter has tormented ever since... The Wizard Werdna stocked the underground labyrinth with a murderous assortment of beasts, traps, gold, and personal magic items worth dying for. And treasure hunters did die for them. Not Raff Jenkins. He planned to survive. After losing the scholarship for the adventuring university, sword whiz Raff takes drastic measures to earn tuition. With the help of his hustling cousin Dread and a party of rag-tag locals...he heads into the maze as a newbie. What he discovers inside is more than just treasure, greater demons , or vorpal bunnys- he learns that a link to his past is tied to the fate of his kingdom. Will he return in time to pay off the death-threats awaiting him at home? Will he return at all?
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#153
sorcery
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Centuries after the fall of the ancient Eidric Concord, the fractured world of Nareth survives within fragile bastions known as Hubs-fortified cities that cling to life behind failing aether barriers. Beyond those walls stretch the Wilds: vast, untamed biomes where nature and corruption blur, and monsters born of living crystal and marrow rule the ruins of the old world. Among the hunters who brave that chaos walks Aric Venn-a quiet, ruthless veteran of the Hunter's Accord. Armed with skill, instinct, and a pair of rune-forged blades, Aric hunts to keep the barriers standing and the corruption at bay. But when a routine mission at the swamp Hub of Duskveil uncovers a creature pulsing with Leviathan-grade resonance, everything changes. The fallen Behemoth leaves behind a shard that hums in time with Aric's heartbeat-an artifact that awakens ancient memories of the Concord and the catastrophe known as the Hollowing. As Aric's team battles through swamps, councils, and jungles to contain the spreading resonance, they realize the "corruption" is not infection at all. It's the world itself remembering-a vast living network reawakening beneath their feet. Each hunt draws them closer to the truth: the monsters are guardians, the crystals are arteries, and the Core of Nareth-the heart of the planet-has begun to stir again. If it fully wakes, it may either restore the world that was lost or end what remains of humanity.

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