No Good

No Good

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    Parts 4
WpMetadataReadMatureOngoing9m
WpMetadataNoticeLast published Sat, Sep 30, 2023
**THIS IS NOT FINALIZED IT IS A WORK IN PROGRESS** Update every Sunday. Trigger Warnings: SA Bullying Attempted Murder Dubcon Noncon Fatshaming Talia was just out for Halloween, she was supposed to be going to a fun party with her loving boyfriend Luca. However, a stranger named Levi comes storming into her life full force and what's even worse she has been dreaming of him every night since their shoulders bumped in the middle of a crowded street. Levi is finally back in his hometown after years away, he meets up with his old buddies for a night on the town when some girl runs straight into him. Even worse, her straight laced boyfriend blames him. After a less than enthusiastic collision this girl has started showing up in his dreams every single night. Finding out they were childhood friends was luck, but can they figure out the magnetic pull bringing them to each other in their dreams? Levi hates her and Talia is terrified, but they need each others help to put it all to an end and never speak again.
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In the dead of night, invitations appear-black and gold cards marked with ancient symbols, each carrying a cryptic message: "Welcome, Player." Those who receive them are teenagers not older than 17 years...these are no ordinary teens. They are prodigies, outliers in their fields-masters of intellect, artistry, and skill. But this invitation is not a reward. It is a summons. The moment they fall asleep, their reality shatters. They awaken in a world both breathtaking and nightmarish-an eerie, vibrant dreamscape teeming with unknown creatures and unspoken dangers. Here, survival is a game. The rules are simple: obtain the three sacred horns... or perish. There can only be one winner. And no one-except the victor-will wake up again. As the players struggle to understand the true nature of the tournament, the dream world tightens its grip, twisting logic, bending time, and unraveling sanity. Every choice carries weight. Every alliance comes with a cost. And in the end, each player will face the same question: How far are you willing to go... to escape? THE SPACE IN BETWEEN FIRST PREQUEL

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