The Rise of Oculus
  • Reads 39
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  • Parts 2
  • Time <5 mins
  • Reads 39
  • Votes 0
  • Parts 2
  • Time <5 mins
Ongoing, First published Feb 06, 2015
Mature
Kade, the leader of The Army of Justice and Righteousness has faced many problems, but none as big as this one. A villain named Oculus has built an army set to dictating the world. They have been in hiding for 30 years, creating airships, exosuits and of course, the best coffee ever. Now, they come out of hiding, with a plan so crazy, it might just work... Will Kade survive? Will Justice triumph? Find out in The Rise of Oculus
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A ragtag gang of teens teams up with a neighboring girl gang when a major cartel moves into town, threatening their families, their turf, and the community they've worked so hard to protect. ***** Cash West formed the Seven 20s - a gang of six overzealous teens with guns - to keep his tiny, crime-infested town in nowhere California safe. His methods are unorthodox and frankly illegal, but the town loves his Robin Hood heroics. However, the gang gets more than they bargained for when the Mendoza cartel rolls into town, determined to knock them off the map. As the threat hits closer to home, Cash has no choice but to team up with his ex-girlfriend Tiana's neighboring girl gang, the Hearts of Spades. Soon allies become enemies, families get trapped in the crossfire, and romance brews as Cash fights to unravel a massive conspiracy that puts everyone that matters to him at risk. When the stakes are life and death, will the gangs be able to overcome an enemy more powerful than any of them could have predicted? Book One of The Seven Twenties Series Content and Trigger Warning: contains violence, drug use, mentions of domestic abuse, and mature themes.