Gallel's Heir

Gallel's Heir

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Only an heir of Gallel can wield the Ball of Lights, an ancient and powerful crystal sphere lost to time. It holds the key to either stopping or freeing a powerful demon, depending on the intent of the wielder. This demon, Tavaris, is intent on bringing utter peace to the world, an end to all war and pain... but at the expense of individual thought and reason. Canúden is a commoner, bright, but with no special power, yet a mage with the ability to sense potential sees that he will stand against the most powerful and ruthless prime mage in the world, whose life has been spent to serve and then free Tavaris from the Void. She needs only to usurp the heir of Gallel, and to find the Ball of Lights, to accomplish her goal. Dylin, the mother of the heir, wishes only to protect her daughter from the anguish of an inevitable forced marriage.
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Ten years ago, the Phoenix chose its heir. Then it watched her family burn. Emberin has spent a decade hiding in Korr's slums, protecting her younger brother and the orphans who follow her. The world believes the Aetheris bloodline died in flames .... until divine fire erupts across three empires, calling to twelve surviving heirs. Her siblings think themselves the only survivors. They've spent ten years building power, nursing grudges, and preparing for a throne that can only seat one. But someone orchestrated their family's massacre, and that traitor is still pulling strings. Now Emberin must choose: remain a ghost and watch her makeshift family die, or step into the light and discover which of her blood siblings wants her dead. Because in House Aetheris, the most dangerous enemies wear familiar faces. *This is a temporary cover*

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