In the darkest of night, 13 year old Marcos was abducted and taken to Snezhnaya. When he woke up, he was in a secret dungeon located in the middle of nowhere. Soon enough, Marcos found out that his abductor was Scaramouche, Sixth of the Fatui Harbingers. In his time of captivity, he was compelled to work nonstop while Scaramouche made his life a living hell. Fortunately, he wasn't alone, there were four other victims to suffer with him. Two of the victims were boys and two of the victims were girls. Their names were Leo, Anderson, Martha, and Lilith. They were all treated poorly, and if one of the children disobeyed Scaramouche's orders. . . He would send them to Dottore to perform experiments on them. For that reason, the children feared Scaramouche and Dottore. But one day, the children had enough and decide to escape the dungeon, but how?
Y/N, a simple woman, joins the deadly games to pay off debts after her mother's death. Young-Il, a heartless soul, controls the games, watching everything from afar while sipping on his glass of whisky.
But this year is different. When he spots Y/N, number 160, during the game of "Red Light, Green Light," he can't help but grow more obsessed with her.
The first game ends, and Young-Il decides it's time to join the games himself, meet her, and make her his forever. Not that he will allow anyone else to even look at her
But will Y/N really trust him?