Symptoms (WH40k x BNHA)

Symptoms (WH40k x BNHA)

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WpMetadataReadMatureOngoing1h 48m
WpMetadataNoticeLast published Thu, Aug 1, 2024
A young man from our world is killed in a freak accident. His family mourns, his friends cry. For what else could they do? It was just a coincidence after all... but maybe it wasn't? Behind the veil of reality lie dangerous beings, their names indecipherable, their goals incomprehensible. Given choice by one of such entities, our young protagonist must choose his new power and body. Wasn't a hard choice, after all; what power is more grand than the power of pestilence and decay?
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The world does not want a savior; it wants a weapon it can control. When the light of his world was extinguished by a Seele, a young boy's grief gave birth to a terrifying resolve. Paralyzed no longer, he claimed the burden of the "Scarecrow"-a protector destined to stand in the center of the carnage, wielding a fierce, blue-tinted flame that burns with a heat the world has grown to loathe. In this era, such a Gift is no beacon of hope; it is a cursed anomaly, marking him as a pariah even as he serves as humanity's shield. His mission is fueled by a selfish vow: he has seen the worst this world has to offer, and he will slaughter every Seele in existence to ensure no one else has to witness that horror. But the Scarecrow does not burn for himself. Every searing blast of blue fire is for the one soul he refused to lose-the girl who remains his only home in a world of wreckage. She is his final tether to reality, the reason behind his crusade, and the only anchor keeping his humanity from being consumed by his own Blue Rage. Together with Squad Segment 663, he is deployed under the cold, calculating gaze of The Skulls-architects of a system where lives are merely data points on a probability monitor. From forgotten borders to decaying strongholds, they are the U.W.D.S.'s most efficient tools of "purification." Yet, in the silence between battles, a mysterious figure lingers. An unnamed guide who speaks in echoes, she is a weeping contradiction who offers a haunting comfort that feels ancient and dangerously familiar. As the squad faces the encroaching darkness of the Seele and the rising threat of a rival power, the "Scarecrow" must decide: is he truly a hero, or just a broken child enforcing his trauma on a world that already hates him? In a war where trust is a liability, the people he protects may be the first to call him a traitor.

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