Final Fantasy: Bound by Fate

Final Fantasy: Bound by Fate

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WpMetadataNoticeLast published Fri, Mar 6, 2015
18 year old Sephira and her friends Faron, Rayne, Zilde, and Venette are on a trip to a neighboring city to attend a festival honoring the defeat of the evil thousands of years ago. But a mysterious man in a hooded cloak blocks their path, and with the raise if his hand, beams of light strike the group of friends and each have a vision; a vision of their future, when they will die. After the vision ends, Erin and her friends collapse, and the hooded man vanishes as if he had never been there. Once awakened, the friends notice that they all have a strange mark on their arms. They then remember the vision they had. Scared and confused, they continue to the festival, thinking only of how to rid themselves of this curse and how to defy their fates....
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Torin has always felt out of place in his small village. Despite the familiarity of his surroundings, he cannot shake the feeling that he doesn't belong. He longs for a place where he can truly be himself, away from the expectations of his people, a life free of the stifling weight of conformity. His dreams are filled with a sense of belonging, a vision of a life where he is accepted for who he is, not for who others expect him to be. One fateful day, while attending the annual Dragon Safe Arena, where dragons are brought to be killed for sport and fear, something extraordinary happens. A black dragon, larger and more majestic than any Torin has ever seen, enters the arena. The crowd erupts in excitement, but Torin feels an unexpected connection. The dragon's eyes lock onto his, and in that moment, he hears a voice-not in his ears, but in his mind. The dragon speaks to him, its words clear, yet impossible: "I see you, young one. You do not belong here." In a shock of realization, Torin understands the dragon's plea. No one else can hear it, no one else can understand the words-but Torin can. At that moment, everything changes. He chooses to defy the world he's always known, running away with the dragon, escaping the village that never understood him. As they journey together, seeking refuge in the wilds, they encounter other teens-four others-each of whom carries their own special gift. They, too, are misfits. One has the power to control the wind, another can manipulate shadows, a third can speak to animals, and the last can heal with a touch. The group of them, united by their unique abilities, form an unlikely family.

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