The novel is set in a virtual reality game world, where players can escape the monotony of real life and experience something extraordinary. The protagonist, John, is a new player in the game, and as he navigates through the challenges and obstacles, he forms new alliances, friendships and even rivalries. He makes a powerful ally in Grimgor and a new friend in Elena but is eventually betrayed by her. As the game progresses, it becomes more and more intense, as the stakes get higher, and the competition gets fiercer.
Throughout the novel, John learns valuable lessons about friendship, betrayal, and the nature of reality. The game tests not just his physical skills but also his mental and emotional fortitude. As the competition gets harder, the game becomes a harsh reality check for the players, and their bonds are tested. In the end, the game is won, but it also leaves a bittersweet aftertaste, as it forces the players to come to terms with the fact that the connections they have formed will never be the same.
The story continues after the end of the game and the aftermath of the game is seen, John and his allies decide to put their rewards to good use, by creating an organization to use virtual reality technology to help people in need. Eventually, a new game is hinted at, and it becomes clear that this is just the beginning of John's adventures in the virtual reality game world.
There's more out there than you think.
Ashley Cartwright works on a secluded island for her father as a secretary. The lab her father works at it planning on discovering something big, something Ashley doesn't find out about until it's too late.
They aren't the only secluded island, and there is another species no one has ever known about until one of them is captured and brought in.
Subject Zero.
Cover by blck_n_whte
(EDITING)
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