Refuge of Delayed Souls

Refuge of Delayed Souls

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WpMetadataReadAbgeschlossene Geschichte Do., Jan. 10, 20132h 1m
Whituth's living can't see the dead but psychic Elizabeth Whyte can see everyone: living humans, delayed souls, fallen angels, vampires and fae. She helps maintain the fragile peace between light and darkness in her work with RoYds, a unwordly refuge. But that peace has suddenly become fragile. Whituth's carefully maintained balance is tipping toward darkness. Now Elizabeth and her angelic allies must discover who or what is threatening both town and refuge before balance is lost forever.
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Two worlds on seperate edges of the earth. The dark and the light, both moving in time with the sun and the moon.  The Fallen are that of black arts; vampires, zombies, faeries, morphs, daemons, above them all, the Necromancers.  The Risen are light to their dark. Elementalists, all of them, each controlling a different power. Ice, Water, Fire, Earth, Energy and Wind.   Each member of both Light and Dark have their unique talents, all of which could be used to help the world in different ways if they tried together. But it appears light and dark were not meant to coexist and so their war has waged for millenia.  For those people caught in between, the hybrids, halfbreeds, fledgings, whichever you wish, the war is just life. This is the story of four hybrids, Malice Ruin, Necromancer and Fire Elemental, Felix Fayt, Faerie and Ice Elemental, Salem Stone, Daemon and Earth Elemental, and Fallon, Morph and Wind Elemental, as they live on the run from both Risen and Fallen. 

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