A typical 18 year old, having been though so much as a child, has grown to forget everything. Or so she thought. A new game has been put up at the game store, the same game store the young adult likes to go in her free time. But what she finds interesting, and quite frightening, is the game copies her very move. This makes her question her whole life as a whole. What is real and what's not. What'll she do when she realises what is happening?All Rights Reserved