Asellan of Cyne was given life twice, and neither time by choice. Being a prince has its perks, at least until faced with the punishment of being in the public eye, and at the point of the public knife. Lamentably still alive after his ninth birthday, Asellan finds himself in high demand as desirably mutilated, and capable of curing all physical ills. Except, of course, his own.
Far from the comforts of the palace, or a warm bed, the squalid streets of Syshla are filled with the issue of those who perpetuate the cycle of misery built into the city. Riam Ecorai joins the ranks of children no better than mice. Sure, she can't read, write, or run from a fight, but a girl can dream, and Riam knows exactly what she dreams of: the coveted crown of Coéndoré. Kings and queens usually don't find themselves in the corners of crumbling hospitals, but a certain prince does. With their records of misfortune, a meeting must have been devised by the gods, ever-seeking to satisfy their insatiable schadenfreude.
And so, joined by a former navigator who can hardly point himself on the right path, Asellan and Riam make their way through the country condemned to inevitable oblivion, searching for some semblance of sense in the suffering and, as always, a peaceful night's sleep.
CW: violence/gore, strong language, substance abuse, death, suicide
FORMER TITLE: Élan: A Youngblood World
"Beware that you become not the very monster you ought to slay."
In a world where magic holds the essence to life, there is still no telling where fate determines your place will be.
When the Cardinal Empire of Nyrhaea and its time-forsaken creatures declare war on the human world, an immortal dark entity in the guise of a human, a grieving swordsman, an electric-manipulating technocrat, an unhinged fire-breathing boy, and a magic-less girl whose very existence defies the Laws of Mahika, venture to stop the prophecied, apocalyptic world war. All the while dealing with the complications of entering adulthood.
With the grotesque inside him growing hungrier by the day, threatening him of the looming hour to fulfill destiny's bidding to be the key to the end of the world--where death is an impossible remedy to attain--the entity resorts to a mysterious girl who could only be his last hope to achieve freedom from the shackles of fate. An antidote given not without an undefined price. But how long can he endure to bury the roots of the calling past?
And what are they willing to risk to liberate a cruel world beyond saving that hangs in the state of trust and sanity?
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Contains a few depictions of blood, violence, and eldritch elements.
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