Sankta Anastasia gave up her life so that others could survive. Years later, her heroic act could be used to change the course of history.
🐦⬛
When twelve year old SARAH ♠︎ loses her family, she is taken in by a mysterious drifter. With no aim in life, she lets the Beast of Gavronka drag her into a world of vile and dangerous. She has little time to find her own path before the streets of Ketterdam swallow her whole.
Being a caretaker of an inexperienced grisha doesn't come easy to KARNA ♣︎. The task of finding her brothers was difficult enough. And as people from her past start coming back, it becomes even harder to keep running away.
Throughout their journey, they meet a plethora of faces, old and new; an overworked student with a strange fascination with crime ♢, a squaller in hiding 🂼, an illegitimate daughter of a Fjerdan diplomat ♦︎, a vigilante fighter looking to prove her worth 🂱, a merchant's youngest son who gave up on doing so 🃁, a nobleman with his own mystery to solve ♥︎ and a Dime Lion who should have known better 🃟. And then of course, the crows.
🐦⬛
When the last drop of blood fell from Sankta Amastasia's body, she turned to ash and nothing was left of her. Masses were healed. In Ravka, it's an inspiring story. In Kerch it bcomes a business idea.
"You're different from what I expected," she said softly.
"How so?" he asked, glancing at her.
"I don't know," she replied, searching for the right words. "You just... have this way of making people feel like they matter. Even here, in this... nightmare."
He was quiet for a moment before responding. "You matter, Y/n. Don't forget that."
OR
Y/n wakes up in the deadly Squid Game, surrounded by strangers and fighting to survive. What she doesn't know is that the mysterious Frontman is watching her every move through the cameras- and she's caught his attention.