Rune Keeper
  • Reads 974
  • Votes 29
  • Parts 12
  • Time 1h 58m
  • Reads 974
  • Votes 29
  • Parts 12
  • Time 1h 58m
Ongoing, First published Mar 07, 2015
The magical hidden forest of Moonsky has lost it's Rune Keeper. With no one to contact the ancestors or contain the rogue magic being dispelled from the elleven Rune Stones, the mystical denizens of the forest are vulnerable. In their search for a new Rune Keeper, Skyra Akida-a hafling-is sent out in search of the new Keeper. With her friend the White Wolf Sheba, and a lethal arsenal of warrior training and powerful magic, she sets out on a quest to prove herself and save her home.

Mason Bridger is just trying to get through his sophmore year when a hot blonde girl suddenly begins throwing lighting bolts at him in Languge Arts class. Even crazier is when the new student beats the crud ot of his attacker and whisks him away with the help of her talking wolf. Suddenly Mason finds himself thrown into a world of magic and war as he struggles to understand the new powers welling within him. It's a race against time to get to Moonsky before the evil forces of the Coven find him.
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[PREVIEW ONLY] WATTYS WINNER 2023 | Sixteen-year-old Felix Carver carries the ghosts of magicians in his blood. He can communicate with them and use the magical abilities they wielded against monsters when they were alive. His newfound power would be pretty cool, if the ghosts in question weren't his family and the man who killed them. Death doesn't stop Felix's siblings from finding new ways to annoy him from beyond the grave, nor his parents from doing their best to protect him from the dangerous side of his new life. Felix learns that his family belonged to an organization of magicians called the Bright Guardians, while their killer was a part of the Guardian Uprising that tried to overthrow the organization eight years earlier. The Bright Guardians take Felix in, hoping they can train him to fight monsters and control the ghosts living inside of him. Felix barely understands the magical world his family kept secret from him, but he does make friends with other odd cases at the Bright Academy. Troublemaker Arisa Tamura is struggling to control her ability to animate objects while under the influence of cursed bracelets, while the smart but reserved Mason Briggs is a witch who was transformed into a demon as a last resort to save his life. Together, the three of them realize that Uprising spies are still hiding among the Guardians. They have no idea who they can trust, but they do know who they can't: a Guardian named Ernest Abernathy, who stole a powerful wand from Mason's parents before killing them. Felix, Mason, and Arisa must construct a plan to steal back the wand without any help. If their plan fails, Ernest will turn the Guardians against them and have them locked up, or executed. If they succeed, they'll have one more weapon in the fight against the Uprising's army. Either way, the approaching war is inevitable. Be warned this book contains death, violence, and an above average amount of spiders.
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Dasher doesn't know how he ended up in Columbia, South Carolina, but he made it there after his family was brutally murdered in front of him--and he's going to be turning into a werewolf in three days. After the entire Coven was murdered by the La Luna werewolves, the power--and responsibility --went to Eden. Tasked with moving to a different state and rebuilding a Coven that no one wants to join, the last thing she needs is to take in her half-wolf, half-witch cousin, Dasher. But what else can she do? She can't turn him away. Dasher's mom has always protected him from the werewolves after him, although he never knew. But now that he is one, he can't exactly run from his destiny any longer--and when he mates with the Alpha's intended bride, things get a whole lot more complicated for him. Eden has nothing but determination to restore the Coven to its former glory, even as she's finding ways to keep Dasher safe, fighting against La Luna's Alpha, Fenley, and figuring out what, exactly, is her role in the entire thing. Life only becomes more complicated when Dasher mates with Fenley's intended bride and Eden has to ally with the same wolves that slaughtered her Coven. But nothing is as it seems, and the more twisted it becomes the more secrets are uncovered. Dasher knows that, no matter what the outcome is, a lot of blood is going to be spilled. And Eden, ever the optimist, knows that, no matter what the outcome is, a lot of wine is going to be drunk.
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When a young nameless girl wakes up in a peculiar world, she looses feeling and memory of herself. Why she got there, who she used to be, what some of the things she was feeling even were. She was like an empty shell. In this new world she's rescued by this strange hero that appears to be a young man, around the age of her own. He's a very secretive fighter, but is clearly doing all he can to help with his cheery attitude. Once she steps out into the world she comes to find something incredible. Floating islands, magical creatures, mysterious plants. All she knows is there are creatures that appeared to be men after her, only they resembled more of demons. Her new companion, Kaulder, has set out on a mission to restore her memory and save her from these awful men. Giving the lost girl a name and companionship. He shows her the glimmering world around as they head off on a mission to find a seer to bring back what she had lost. He hoped this creature could heal her broken memory. But at what cost? Join our young lost girl on her journey through a foreign land in this fantasy short story.