Wisp - A Scarecrow's Tale
  • Reads 11
  • Votes 0
  • Parts 8
  • Time 1h 37m
  • Reads 11
  • Votes 0
  • Parts 8
  • Time 1h 37m
Ongoing, First published Jun 20, 2023
Wander is a scarecrow, a lost child of the Realm who gradually lost his memories until nothing was left but a straw-filled husk. After a chance encounter leads to Wander remembering his name, a wild wisp leads Wander from the safety of his field to a young, black-feathered harpy separated from her flock. They search for the flock only to find them imprisoned in the nearby farming community of Jardinfae, blamed for the theft of the wisps that protected the town. Joined by the town's gruff teddy sheriff, Wander and his friends search across the fields of Jardinfae, the trees of the Patchwork Woods, and into the depths of the Lumen Mountains in hopes of finding the lost wisps so they can vindicate the flock and ultimately save Jardinfae from a threat that seeks to purge the light from the town forever.
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The Haunting of Shadowgrove Hallow by JazstStories_
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In the heart of Shadowgrove Hallow, a chilling tale unfolds around the enigmatic Grinmoth-a colossal creature reminiscent of a mammoth, cloaked in thick, dark fur, with a hauntingly cheerful smile that belies its true nature. This unsettling being roams the woods, initially appearing frightened of humans, often emitting a sorrowful laughter that echoes through the trees. However, as people draw near, the Grinmoth's demeanor shifts violently; its laughter turns maniacal, and it becomes a relentless predator, hunting those who dare approach. Pine Everwood, an adventurous boy driven by curiosity, finds himself drawn into this dark mystery. With the help of his nonchalant friend Rowan Mist, they uncover the truth about the Grinmoth and the dangers lurking within the forest. Guided by the ancient tales of Pine's uncle Holly Thorne, they seek the wisdom of Sylva Green, the forest witch, to learn more about the creature's tragic past. As they navigate the perils of Shadowgrove, they encounter Birch Wilder, a misguided bounty hunter, and Elm Bramble, a seemingly friendly villager with a hidden agenda. Along the way, Ash Fernwood sacrifices himself to save his friends, highlighting the grave risks of their quest. In a race against time, Pine and Rowan must unravel the secrets of the Grinmoth before it claims more lives, including their own. In a world where trust is fragile and every shadow may hide a predator, the boys discover that the line between hunter and hunted is razor-thin, and the darkest monsters often wear the brightest smiles.
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No Sleep in Dreamland | ONC 2021 Longlist | Ambassador's Pick

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Complete. ONC 2021 entry. ONC Longlist and a Round II Ambassador's Pick! Exclusive to Wattpad. Ulthar is a cozy, sleepy town in the Dreamlands, close to the River Skai. It is a cobblestoned, gable-roofed town of pumpkin patches and a sizable population of cats. The only law is that you must never harm a cat, but the town is quiet and peaceful. Cats, humans, fish-people, and cosmic horrors live in unity. And really, the horrors are quite pleasant. Fourteen-year-old Eileen, who escaped the waking world, helps out at the chocolate shop and lives with her inventive adoptive mother, Cecilia Haunt. Besides the occasional cat, zoog, or animate pumpkin snatching the wares away, all is well. That is, until a mysterious eye statue appears in Ulthar. Every night, it moves to a different location. It's the sign of the Great Ones, who long ago left the dark palace of Kadath and went to the sunset city. Listless and hurt over the past, and desperate for an adventure to give herself a purpose, Eileen asserts that this is her chance to make a name for herself at the risk of her own safety and identity. Over the Garden Wall + H.P. Lovecraft's Dream Cycle.