In an empire where corporations are king, hostile takeover has a whole new meaning In 2385 a planet died and war was redefined. In an effort to avoid collateral damage battles are fought on desolate planets and barren moons by private military contractors. Alan Reid is a green recruit in the Ironstorm company. He stumbles head first into a tangled web of conspiracy and deceit, a game of deadly cat and mouse where the stakes are high and the winner takes all The Interstellar War ended in the death of a planet, since that day war was redefined; outsourced to barren moons and wasteland planets, with battles fought by mercenaries. War has become a business and the phrase hostile takeover has a whole new meaning. Alan Reid is a green recruit in the Ironstorm company, a fresh faced soldier making a new life for himself. He soon finds there's a layer grime under the glory of mercenary life, a scum he plans to burn clean, and when a shadowy patron offers to fund that goal he can't help but jump at the opportunity. Half a galaxy away, Alan's sister Elisabeth stumbles headlong into a tangled web of lies and deceit. A shadow war is raging, hidden behind shell corporations and proxy battles. It's a deadly game where no one can see the other players. The chips are down, and the winner gains an empire.
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