Battlefields: Veil Walkers Book Three
  • LECTURAS 39
  • Votos 1
  • Partes 17
  • Hora 5h 11m
  • LECTURAS 39
  • Votos 1
  • Partes 17
  • Hora 5h 11m
Concluida, Has publicado jun 22, 2023
Contenido adulto
The Veil Walker's greatest enemy has made his move, attacking the military camp of Queen Margarete of Denmark. Danika, the half-trained recruit, must come along, but the situation is suspicious. Why is the battle happening in Danika's timeframe and home? The Veil Walkers must out-think their worst enemy in time to save the world, but with Danika at their heels, the task proves more daunting than they could imagine.
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The world is dying. Heaven and Hell have broken and collapsed, creating a post-apocalyptic landscape that is part purgatory, part platonic world of ideas, blighted by the horrors of the human mind. The sun lies dormant in the east, atop God's tower, while the west is plunged into darkness and haunted by all that lives there. There is no day and night cycle, nothing grows, nothing dies, nothing changes, unless magic is involved. Angels hunt creatures for their blood, to feed it to God so he can finish gestating. Demons kill and destroy aimlessly, their origins inexplicable and unknown. Stranger beings wander the ruins of what's left of the world. Humans need not eat or sleep, caught in a state between life and death. They cannot die or be born naturally, but they can be killed and they can be made. The few that survived with their sanity somewhat intact have locked themselves into warded cities, but their protections are feeble and often ineffective. The Order that united them is long gone, broken into factions known only by the sins for which they have fallen. The Houses that protected them are crumbling, falling into ruin as their members were culled down by angels and demons, as well as their own mad quest to save the world; the Pilgrimage, a vain attempt to steal into Eden and murder God himself. Soon, only the Scions will remain. Those that were left not due to merit, but because they were the last choice for being heroes. Those whose memories and minds are as damaged and eaten through as their world. Those who agreed to take on the mysterious Archons within their bodies and, through that contract, had ancient relics and rituals passed down to them. They converge onto a long forgotten neutral ground, trying to save themselves. A heroic journey through a nightmarish wonderland. A pilgrimage to God's tower, to make the world whole again. To cleanse the world of the horrors infecting it. To kill the God who will doom them all with his birth.
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Candlemaiden: The Stranger Shore

23 Partes Concluida

Evil spirits. A cursed prince. Death itself in disarray. Iris just wants to go home, but fate has other plans for this young priestess and her odd companions. /// The land of Erinlin is dying, its ancient traditions choked out by the Kaerent church and its true priestesses, the Candlemaidens, increasingly regarded with fear and suspicion. All Iris wants is to tend her candles, win her shade battles, and chat with the spirits of her realm. But when she is torn away from her home by the Kaerent king, she learns that her country needs her to be far more than a typical Candlemaiden-- she must be as the legendary priestesses of old and walk through Death itself. *** Cover help from the awesome @ArdenBrooks. Special thanks to @rainersalt, @giveitameaning, and @piperjones033 !