Some lands must be explored, their vast reaches braved, and their treasures uncovered. Some grounds must be built upon, and monuments constructed to withstand the test of time. Some lands must be gathered from and resources taken to sustain others. But some lands, some forsaken lands, must simply be left alone. Those that feel the pull of the land, the allure, must turn away from the temptation lest they risk losing what they hold dear. Foragers Lake and the surrounding forest is one such forsaken land. A paradise to some but a bane to others. The residents live in harmony and bliss, a true utopia. A natural order protected by the guardian of the lake. Yet outsiders, those that seek to disrupt the natural order, will find themselves very unwelcome. If the outsiders manage to leave, good for them, but don't think they're free. You entered their home, now only fair they enter yours. Isn't it? Knowing all this, all should know to stay away. Yet when has knowledge stopped foolishness? Not when the allure is so much more tempting. Too much to resist. And so it was that the young baron Ferus would launch a campaign, sending soul after unfortunate soul to their demise. Though not for the resources the land may provide, but to use the legends for his gain. The accursed place that none could dominate would be tamed by him. A legacy proving him worthy to carry his late fathers. And so into the forest, they were sent. Those desperate for the coin that would change their fate. Those condemned were marched in to gain their freedom. And those odd ones that sought the guardian for reasons that may doom the rest. And so the death march begins.