A nameless, lonely protagonist from our world trades their names for the chance to enter a new world with magic, but the twist is this: they have to start out locked in a tower with the only escape being undoing a cosmic enchantment. So, naturally, instead of getting out, they spend a full year becoming a savant of artificing. The problem when they get out? This is a world where there are no artificer savants. What mayhem will greet them when they make their way out into the wide world awaiting them?