The Astralaceaes
  • Reads 14
  • Votes 1
  • Parts 46
  • Time 9h 21m
  • Reads 14
  • Votes 1
  • Parts 46
  • Time 9h 21m
Complete, First published Jul 10, 2023
Aboard the Astralaceae, Haledon's purpose was simple: to maintain the balance of nutrients that kept the bramble ship floating through space and seeding planets. Or it would have been if not for the sudden arrival of Druids from Earth and their delivery of a reality-altering truth: The Mecharrion stalk the abyss.

With the aid of Sparrow, a Primeval Druid of Earth and creator of the floral fleet of Astralaceaes, Haledon must bear the responsibility of preparing his peaceful ecosystem for war against a relentless, mechanical horror. Luckily, he won't be alone. With the help of his Guild-a motley crew of Druids, an Arbornaut and a Therianthrope-Haledon will learn the fundamental principles of Druidic Culture to become a Master of Succession. But the Guild will face challenges from Druids and the Mecharrion alike over their training. 

Will this guild adapt the Astralaceaes in time to combat the deadly, mechanical foe that stalks the stars, or will their million-year mission come to a climatic end?
All Rights Reserved
Table of contents
Sign up to add The Astralaceaes to your library and receive updates
or
#8solarpunk
Content Guidelines
You may also like
The Empire of Fate and Blood by Back_Crazier
35 parts Ongoing Mature
Every person worldwide receives a gift from the Fates on their 18th birthday. The Fates are the original 6 magic wielders who fought against the Soulless eons ago. Corrupted creatures that chose the raw power of the gods over their mortal souls. They died out after the Great War of the Realms, or so people think. On your gift day, you join 1 of 5 communities: The Force, the military in Emperor's fighting colors of black and grey. The ones who are given the relics left by the gods and bond with the mythical beasts of the land. Healers who wear calming colors of Empress' white and gold. Educators who teach the past in silver and purple. Agriculture follows Nemora the earth goddess in colors of browns and greens. Factory varies in many aspects in strict tan. In the Empire of Duskpire, are 3 cities. Ironspire, the heart of nobles, higher-ranking citizens, and royalty reside. Noxford, the heart of the Educators, some higher Agriculture members, and higher-ranking members of Factory. Ashen City is the underbelly of the Empire where the rest of the Factory workers and Agriculture live. The poorest of the poor reside. Drexel Foster, an Ashen City citizen, an orphan at the age of 7 from an earthquake in the mines. Some say Nemora was angry that day for unknown reasons. Some wonder if the balance of the realms became corrupted. Living with his aunt, Emberlyn Foster, until his gift day, he dreams of one day becoming a high-ranking general in The Force, to hopefully balance dynamics in Ironspire and Noxford. He doesn't know the world is a much bigger and scarier domain. The problems he thought were his main focus will disappear when faced with the possibility of Soulless returning and rumors of the Rebel Empire closing in on Duskspire. Drex will begin to wonder what is changing in his homeland. Nothing seems to be the same since the Emperor's death. With the Empress doing her best to maintain order. Each moment time passes, more things seem to not be as they are.
TIDAL WAVES by RiaForcados
9 parts Ongoing
For five hundred years, war has raged between humans and mermaids, a conflict born from betrayal and fueled by blood. The sea belongs to the mermaids-stronger, faster, and deadly in their element. The land belongs to humans-resilient, relentless, and armed with cultivation techniques that rival mermaid strength. But the balance is shattered by the Abyssal Reapers-ruthless hunters who steal mermaid soul pearls to consume their power. In a world torn apart by war, sixteen-year-old Nerissa has spent her entire life hidden away in a cave, raised by a strict and distant father who warned her of the dangers beyond. She knows nothing of the war, nothing of the world outside-only that she must never leave. But when her father vanishes, leaving behind a cryptic letter and a map, she has no choice but to step beyond the only home she has ever known. Alone, vulnerable, and utterly unprepared, Nerissa stumbles into a world where survival is not guaranteed. Taken in by a respected military family, she finds herself in a place she does not belong-surrounded by warriors, secrets, and a growing unease that she is not like them. As she struggles to understand the world around her, a truth buried in her very blood begins to surface. She is not human. She is not safe. And in a world where her kind is hunted, her existence alone is a death sentence. With the Abyssal Reapers lurking in the shadows and a past she does not remember coming for her, Nerissa must uncover the truth-before it destroys her first.
The Unyielding Blade of Drakar Vorn by MelvinAlic
11 parts Ongoing Mature
The Unyielding Blade of Drakar Vorn In a world fractured by ancient calamity, where celestial titans once reigned and the Veil separating realms has begun to unravel, an orc warrior's destiny will reshape the fate of nations. Born into a brutal world where strength determines survival, Drakar Vorn rises not from privilege, but from hardship. When a mysterious artifact known as the Veil Compass binds his fate to an ancient stronghold-the legendary Eryndral's Bastion-Drakar is thrust into a trial of cosmic significance. Alongside his loyal companions-Taronis, a stoic swordsman haunted by his past, and Kaelen, a sharp-tongued elven archer-Drakar must endure trials that test not only his strength but his soul. In the heart of forgotten ruins and beneath a shattered sky, they face spectral warriors, starforged guardians, and the echoes of a world undone by ambition and fear. But Drakar's journey is more than a fight for survival. As alliances form and enemies emerge from across realms-human warlords, dragon clans, and ancient sorcerers-Drakar must decide what kind of leader he will become. His ruthless resolve and compassion for those who yield will forge his legend, but shadows of betrayal and the burden of truth threaten to break even the unyielding. Armed with the strength of his ancestors, the mysterious Echo's Fragment, and the will to defy fate, Drakar must rise-or fall-as the protector of a world caught between ruin and rebirth.
The Cosmic Keystone: A Symphony of Stars - EDITING by AKA_CK
11 parts Ongoing
Space Opera meets action: 🚀✨🌌👽🌠🛸🌟👾🔭🪐 ˚    ✦   .  . 🪐  ˚ .       .       ✦   .  ˚ 🌒    . ✦  🌍   .       ˚     *     ✦   .  .   ✦  ˚       ˚ . *  .  ˚  . 🔭⚛️Ever tried to outrun the laws of physics? How about negotiating with them? 🔭🪐🌌What's the going rate for reality itself? And what happens when it decides to set its own price? ሠዐሠ!! Space is vast, cold, and unforgiving - unless you've got the right crew and a fast ship. Captain Sarah Chen has both in the Starcaller, making a living in the shadows between legitimate salvage and outright piracy. It's a good life, if not always a legal one. Then they find the Keystone. Hidden in the ruins of a civilization older than human memory, it's an artifact that can twist the fabric of reality itself. Some say it's a tool of creation, others a weapon of unimaginable power. To Sarah, it's the kind of trouble that gets people killed. Now the Starcaller's crew is caught between the Crimson Collective's merciless hunters, corrupt officials of the Concordat, and ancient guardians awakening from eons of slumber. Every power in known space wants the Keystone - and they'll sacrifice anything to get it. But the artifact has its own agenda. It whispers to the crew in their dreams, showing them wonders and horrors beyond imagination. As reality begins to fracture around them, Sarah realises the real question isn't who gets to keep the Keystone. It's whether anyone should.
A Legend Reborn. by Dragonterd11
4 parts Complete Mature
The Golden Age- When the Traveler arrived, a time of peace, prosperity, and infinite possibility sprouted from Earth. Mankind had launched hundreds- if not, thousands- of journeys across the system, connecting Mars, Venus, Jupiter, Saturn, even Mercury into an increasingly large web of life and technology. Fast forward to the end of the Golden Age- The Collapse and the Dark Age- alien races surge forth from outside the system- the Eliksni, the Hive, The Cabal, The Vex- all coming for the Traveler. He fought them all, sending his Light, his Power out, crushing the opposition. Then, He was crippled, retreating to a small town. Fast forward to the beginning of our age- The City Age- With His dying breath, The Traveler created the Ghost- small machines that can revive those capable of wielding the Light- His Power- and fight the Darkness. The Hunters scout out terrain, reclaim Dead Zones, and are the eyes and ears of the City- the Warlocks research the secrets of the fundamental ideas of the Darkness, predict future events, and enthrall themselves in the workings of the Light to understand it and to find new ways to work it into the Guardians arsenal- and finally, the Titans, Defenders of the Last City, and the burning lights of hope in the shadows. Honor-driven. Leaders. Warriors. The Protectors of Humanity. Deeply intertwined in the history of the Last City. What happens when one is reborn and becomes one of the few able to wield the flame of hope as his own, to burn off the shackles of darkness that have been crushing humanity's will and hope to dust, What happens when he experiences so much tragedy, so much pain, that he delves into the shadows? What happens, when he finally snaps? And what happens to his loved ones when they are forced to put him down? And what will his Legend become, if he himself threatens the safety of the Last City. --------------- Thanks go out to the wonderful girl that most would know as @ShadowPine for the Cover art. Thanks Kobi!!!!
You may also like
Slide 1 of 10
Elsewhere Chronicles: Grimm (DISCONTINUED) cover
The Empire of Fate and Blood cover
U.S.S.A Alice cover
TIDAL WAVES cover
Bestial Planet cover
The Everything: Integration (Sci-Fi Alien Invasion? Story) cover
The Unyielding Blade of Drakar Vorn cover
Looking For Hope cover
The Cosmic Keystone: A Symphony of Stars - EDITING cover
A Legend Reborn. cover

Elsewhere Chronicles: Grimm (DISCONTINUED)

18 parts Complete Mature

Monsters hound the land and cause havoc all over the New World. From chimeras and dragons to the legendary leviathan and behemoth, the forces of corruption spread throughout the land like a plague. The only line of defence between a divided humanity and the physical embodiment of Madness are the Hunters, People with unbelievable martial talent and the extremely rare ability to use magic naturally without catalysts. From nobles to vagabonds, these young men and women of all walks of life were selectively chosen to serve the greater good of the world and hunt the corruption and darkness that ravaged the world. Some accept this offer for a multitude of reason, vengeance, duty, honor or the inherent prestige of being a hunter. Our story is about a group of those hunters. One, an outsider, looking for a greater purpose, Another, a revolutionary looking to escape her past, A man working to become worthy of his family legacy, A young woman simply wanting to make her caretaker proud of her and finally, a man who's rage and hatred leads him on the razor's edge close to a dark abyss he won't escape from.