9 parts Complete MatureDaniel Eastwood, a high school junior in St. Louis with a troubled history, is looking for comics in a media store when he spots someone carrying a game he doesn't recognize: a game called Grimm-24. He tries to piece together what it could mean alongside his friends, Ivan and Marina, but comes up empty-handed. There's no trace of it anywhere, and every time he tries looking it up online, the internet crashes. Meanwhile, a few states away in Baltimore, a 14-year-old girl named Amanda Nordstrom is doing her best to help everyone she can and save them from danger...at the cost of her physical well-being. In her mind, it's better than what she used to do to herself. Due to this and her uncanny ability to feel when someone is in danger, she becomes intertwined in a disaster that, by all laws of physics, never should have happened. While both Daniel and Amanda are confused by their surroundings, they try their best to think rationally. Then Daniel finds a near identical copy of Grimm-24 online, though there were some major differences. In Baltimore, the crisis escalates and forces Amanda into action just when she thinks she can rest. However, when the game starts communicating with Daniel and Amanda notices a glowing purple glaze in a disaster victim's eyes...things get twisted in a way neither could have predicted.