The Divinity Game

The Divinity Game

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WpMetadataNoticeLast published Tue, Nov 26, 2024
Regia: a society of supernatural creatures dictated by a strict caste system. In such a world, magic is banned and power belongs solely to the highest caste; the Divines. When a tournament is held with the chance of advancing one's caste (and potentially use magic), messages are sent to a thousand selected individuals. Fae, vampires, mermaids, shapeshifters--even witches and their familiars. The ultimate prize? Access to the forbidden Purus Flamma, an eternally burning flame guaranteed to provide unlimited magic to whoever wields it, promising power, wealth, and prestige beyond their wildest dreams. The catch? Everyone is fair game. The players are free to collaborate, mentor, and even resort to sabotage. In the end, there can only be one winner. This is a game of deception, wit and magic. This, is the Divinity Game.
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(Book 1 in the National Bestselling Series, The Legends of Regia.) Born in shame. Cast from society. Shape Shifter/Elf hybrid, Forest must fight for any respect she can get. Targeted in her youth by a vampire noble who placed an illegal slave mark on her, she is forced to obey him, no matter what. Slipping the grip of her master and abandoning the prejudice of Regia, her native world, Forest takes a job on Earth, guarding the portal, using her skills as a warrior to enforce Regia's laws. Now, called home for a black ops mission, Forest must put aside her own prejudice to transport the vampire prince, Syrus, through enemy territory in a time of war. Prince Syrus, mage and master of the Blood Kata, wants Forest more than he's ever wanted anything. In spite of their mutual mistrust, their attraction cannot be denied. Through the danger of their mission, and the secrets they both keep, it doesn't matter what they feel. Forest is forbidden.

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