Zombies and the One Hand Army - Dev Logs

Zombies and the One Hand Army - Dev Logs

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This is a dev log for the hybrid 2D/3D game Zombies and the One Hand Army - referred to as ZOHA. This will be generally told in the style of a diary with dates and my thoughts, not as an actual novel. ZOHA was imagined as a 'What If' type of game. Essentially many of the game ideas I spawn are under a branding I call "WxY: Z" - In this case, it is: Call of Duty Zombies Mode (W) x Accessibility (Y): ZOHA (Z). The W and the Y are multiplied (x) together to form the product (Z) - And if that sounds like an excuse to use WXYZ as a naming convention, you're right on the money :P ZOHA is going to be an arcade experience that merges the CoD Zombies game mode with being super accessible - basically anyone with just a computer mouse should be able to play the game. There will be a complementary Youtube playlist of video devlogs that are available here: https://youtube.com/playlist?list=PLbqQTJI2ya5zUlyT0BF3n9dotx79VKXvT&si=ydKHSeUlX-VnE8BT These will not necessarily feature side by side the same content, but will generally cover points posted here (I just like writing).
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The End

We all were hiding in random places, apparently any place we could find. There were a ton of zombies, the whole place was full of them. Many people from our group were lost to the virus. Muffled voices, blurred vision and heavy breathes were heard. The ship which everyone had longed for soon arrived. The plan was to run to the ship and never look back. The ferry was anchored at the harbor and on the signal, everyone ran for their precious lives, not daring to look back. Some people couldn't make it in 'The End' . The ones who survived were the last of us. Will the people make it in time? What hardships will they encounter along the way? Started : 1st April, 2021 Ended : 26th May, 2021 Highest Ranking : #1 in Action-Filled

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