Toph is battling his need for an escape of reality, only to find that dwelling on dreams and forgetting to live is a path of fools. His future is pulled together by his curiosity, finding himself seduced by a witch's curse whom Toph, alone, is to defeat; saving not only himself, but all those suffering, or yet to suffer, The Witch's curse. In his first journey ever, after leaving his comfortable and peaceful home, Toph must learn the skills and techniques necessary as he travels across the sea in search for The Witch's castle.
A young girl, separated from her family, wakes in the middle of a dark forest. She remembers not even her own name, yet she knows she has to go back home. Accompanied by a lively talking cat, they notice they're not alone in the woods as something sinister begins to close in on them.