Path of Sovereign - Arc 1

Path of Sovereign - Arc 1

  • WpView
    Reads 69
  • WpVote
    Votes 18
  • WpPart
    Parts 19
WpMetadataReadOngoing3h 6m
WpMetadataNoticeLast published Sun, Apr 5, 2026
After a cataclysmic event caused by mysterious celestial orbs, the world is reshaped into a realm where magic, power, and survival intertwine. These orbs-divine relics that descend from the heavens-grant chosen humans supernatural abilities, turning them into "Takers." Humanity rebuilds amid chaos, birthing new kingdoms, currencies (crystal essence), and hierarchies of strength. Among the survivors is the Silvermist family, simple people living near a cemetery in the newly reborn Kingdom of Earth. Their peaceful life shatters when Gaia, the eldest daughter, is discovered to possess a rare orb. The kingdom forcibly takes her away, leaving her brother Garner vowing to rescue her. Driven by loss and anger, Garner ventures into the forbidden Unknown Forest, where mythical beasts, teleporting frogs, and flaming butterflies exist. There, he discovers a mysterious orb-his destiny. This orb, named Law, grants him godlike powers to alter natural laws themselves. But such power comes with pursuit-he becomes hunted by the kingdom. Saved by the enigmatic Queen of the Rose, Rosalia, Garner trains under her protection, learning to master Law while uncovering secrets about the world's origin, power hierarchy, and the shadowy organization known as The 12 Circles-a council of divine-class Takers that secretly governs global balance. As Garner grows stronger and meets Teresa, another prodigy of divine rank, he learns that his power may surpass even the gods'. Together, they begin a journey that will test their morality, loyalty, and destiny as forces beyond comprehension converge to control the fate of their world.
All Rights Reserved
#418
smart
WpChevronRight
Join the largest storytelling communityGet personalized story recommendations, save your favourites to your library, and comment and vote to grow your community.
Illustration

You may also like

  • The Art of Courts and Lies (Book 1 in The Gifted Trilogy)
  • Riku underdog of lightning 2 the eclipsed core
  • Seven Deadly Sons
  • The 6 Elements book 2
  • The Goddess Awakens (OGI rewrite)
  • colours of viridian | BOOK ONE | J a d e d ✔️
  • She is Death
  • The Art of Blood and Power (Book 2 in The Gifted Trilogy)
  • A Tale of Two Daggers

Ice flooded my veins as the realization of who he was hit me. It must have been evident on my face because the man in front of me let out a dark laugh. "Oh dear, you didn't realize you were talking to a royal, did you darling?" he crooned. Not just any royal. Kesserian Cinis. The recently coronated king and ruler over the Ember Court. I forgot how to breathe, my mind whirring as it tried to figure out how I could have been so stupid as to let this happen. *************************************************** Wren Heatherfield is on the run. Having turned 18, she is now in danger of becoming selected for the Garner, a deadly game in which the six kings who rule over her continent take eighteen non-magical girls and make them fight for their lives. But as she tries to avoid the game by running away with her best friend and her sister, she consequently finds herself doomed to be a competitor in the 246th Garner. But the Garner isn't the only thing capable of killing her. In a castle surrounded by kings with dark powers and girls fighting for their lives, she may find that the politics of royalty can be just as deadly as their games. No one can be trusted in a palace full of monsters and, if Wren has any hopes of survival, she may have to become one herself.

More details
WpActionLinkContent Guidelines