The Adventure Tournament

The Adventure Tournament

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WpMetadataNoticeLast published Mon, Dec 31, 2012
With the kingdom of Bolognia under attack by independent forces of random malcontents, it's time to send out the army to deal with these troublemakers, right? No, first there's money to be made! Send out the adventurers, those rogues who wander the countryside in search of fame and treasure, and take up all the good seats at the local pubs. Then, organize brackets, stage it for the public's entertainment, offer a prize and call it The Adventure Tournament. Remy Fairwyn is a ne'er-do-well academic who really wants to become an adventurer. When he hears of the tournament, he jumps at the opportunity, only to find himself out of the frying pan and in the fire. Add ingredients like corrupt organizations, professional wrestlers, narcoleptic thieves, drama kings and malfunctioning magical minutia, and his venture quickly becomes a recipe for disaster. Nevertheless, he blunders his way into being the captain of his own team. Now he can follow his dream, but still has to contend with obstacles such as tournament organizers whose motives may not be clean, an overbearing father holding him to academic pursuits, and his own nonsensical noggin, which is better suited for a pack mule than a dashing hero. Still, he's determined to become the biggest badass warrior to ever wield a large piece of wood. As the competition heats up, Remy discovers that the tournament itself could be putting the kingdom in danger, and it's up to him to uncover the truth before destruction consumes all he holds dear.
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Mizu is desperate. Even though he farms rare plants in the sea, his family is poor because they always use the money on things like repairs, supplies and food. They need money, and a lot of it, to keep afloat. If he doesn't get that, then they'll have nowhere to stay. Kitty is scared. After being taken captive by the orcs, she doesn't exactly know what to do. Maybe they'll take her back to the kingdom that she ran away from. There's quite the bounty on her head, and evading the guards is her best chance to get away. When a random teenager gets thrown in with her, he convinces her to help him. Now she'll have to face her father's wrath when she gets back home. The monsters keep coming. Along with the weird actions of the people in the different kingdoms, monsters of all shapes and sizes seem to be chasing Mizu and Kitty, though they seem intent on simply Mizu. Now, on top of evading guards, they have to fight with these demons that just don't quite want to leave. Neither of them expect the outcome. When they get back to Kitty's home, the unexpected happens, and Mizu is thrust into an entirely different situation than what he thought. Now he doesn't know what to do as his life is on the line. When he finally makes a decision, he later realizes the mistakes that he now has to pay for. Join Mizu and Kitty on this funny and amazing journey of twists and turns, running through rough terrains and fighting epic battles. The stakes keep getting higher with every step, and Mizu and Kitty have to navigate through them. Let the adventure begin!

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