Illusions of the Controlled

Illusions of the Controlled

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WpMetadataReadMatureOngoing26m
WpMetadataNoticeLast published Fri, Jan 19, 2024
Nyx, born during the peak of a devastating civil war, entered a world dominated by technology controlled by the Elites. Placed in the foster system at the tender age of three, she became an unwitting subject for experimental augmented reality implants. Enduring over a decade of relentless tests, evaluations, and trials, Nyx's resilience led her to explore the code right behind her eyes. By the age of six, she had stolen a chip from the lab, enabling her to access and study the code herself. As she delved into the intricate lines of data, Nyx developed a unique proficiency in deciphering code and manipulating AR implants by the age of nine. At fifteen, she emerged as an expert in code manipulation, a skill she kept hidden to avoid the unkind consequences witnessed by those who dared to tamper with the implants. Living in the shadows, Nyx found employment at a surveillance company, one of the most sought-after jobs in a world where privacy and work became a scarce commodity. Amidst the constant hum of data streams and surveillance networks, Nyx honed her skills, navigating the delicate dance between secrecy and survival. Her journey took an unexpected turn when she received an encrypted message from "The Nexus," a clandestine group opposing the oppressive Elites. As Nyx ventured into the hidden realms of Codejacking, she discovered her pivotal role in unveiling the truths buried beneath the illusions of a controlled society.
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This is a story of a cyberpunk revolution. But we do not follow the revolutionary. Cellia Sunway is only 16 years old when her mother commits an unforgivable act. In the futuristic dystopian city of Ebscido, where prosthetics are banned from the upper class regions of the city, the lower class find themselves cut off from the rest, and plunged into a terrible blackout. Without any way to charge themselves, they are cursed to die a slow and lonely death. Guilt troubles Cellia as she calls into question her own morality, family, and existence. Should she hate her own family for the destruction they've caused? Or should she allow herself to care for those she loves despite their crimes? Like all teenagers, she keeps these feelings under lock and key. But it doesn't take long before she's forced to confront everything: including her own right to live. In a post-apocalyptic cyberpunk dystopia, where cybernetics are despised, electricity is vital, and wickedness infests both the rich and the poor, the lives of innocent and guilty on both sides hangs in the balance. And Cellia is the only one who can tip the scales.

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