Mighty Aftergame: Quest for the Deep Power Stones

Mighty Aftergame: Quest for the Deep Power Stones

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WpMetadataNoticeLast published Fri, Mar 15, 2024
Ten years after the events of the current Sonic Games, team Explorer (Mighty the Armadillo, Ray the Flying Squirrel, and Trip the Sungazer) are sent after some ancient artifacts called the deep power stones. but as they explore ancient ruins all over the planet, an old enemy is already scheming to seize the power for himself. (part of the aftergame universe, art by RebieaZ)
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raytheflyingsquirrel
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Espio goes missing for weeks. But when Vector and Charmy finally find him, something is wrong with him. It soon becomes clear that Espio has lost all of his memory. He doesn't remember anything, only the things that happened in the two weeks he was gone and even those memories are warped and cloudy. And he really isn't the same person Vector and Charmy knew. How will Vector and Charmy handle this? Will Espio be able to not crack under his fears and pressure? What will happen when misunderstandings arise? And will Espio be able to remember what happened to him before it's too late?

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