Katrin Black wasn't supposed to exist-not as the daughter of a war hero and the blood of a traitor, not as a Slytherin who doesn't quite belong. She's spent years keeping her head down, staying in the shadows, avoiding the weight of a past she never chose. But then there's him. Mattheo Riddle is everything she should fear-sharp-tongued, unreadable, dangerous. He walks through the castle like he owns it, leaving chaos in his wake. And yet, it's not his name or his reputation that haunts her. It's something else. Something she doesn't understand until her friends decide to make a game of it. They force her into challenges, into moments where she has to face him. A game that starts with harmless dares and turns into something darker, something neither of them can control. Because Mattheo plays games better than anyone. And now, it's not just about proving her wrong. It's about making her want to lose.
More details