It started with a board game. A dusty, forgotten relic buried in the shadowy corners of an old pawn shop-waiting. Anamika was drawn to it, an inexplicable pull, like a whisper brushing against the back of her mind. She didn't know why. She didn't ask.
Six friends-Sanskriti, Harsha, Ankita, Vanshika, Soniya, Ruchi-gather around, laughter masking the unease in their chests. The game promises mystery, a thrill, a challenge. But the rules are... off. The dice feel cold. The board hums-breathing.
And then, the whispers begin.
The Beginning & The Strength of Dr. Swamini
Soft at first, slithering through the cracks in reality. A voice that knows them-**Lucifer himself.** It watches. It waits. It plays.
What happens to those who roll the wrong number? What is hiding between the pages of the game's instructions, scrawled in a language none of them understand? The moves are irreversible. The horror, inescapable.
One by one, they realize-this is not a game. It never was.
Now, the question is: **who will survive, and who will disappear into the nightmare forever?**