𝑰𝒏 𝒕𝒉𝒆 𝒔𝒉𝒂𝒅𝒐𝒘𝒔 𝒐𝒇 𝒂 𝒄𝒓𝒖𝒎𝒃𝒍𝒊𝒏𝒈 𝒘𝒐𝒓𝒍𝒅, 𝒕𝒉𝒆 𝒘𝒐𝒓𝒅 "𝑳𝒖𝒅𝒐𝒔" 𝒆𝒎𝒆𝒓𝒈𝒆𝒔 𝒇𝒓𝒐𝒎 𝒕𝒉𝒆 𝒂𝒏𝒄𝒊𝒆𝒏𝒕 𝑳𝒂𝒕𝒊𝒏 "𝒍𝒖𝒅𝒖𝒔," 𝒂 𝒕𝒆𝒓𝒎 𝒐𝒏𝒄𝒆 𝒔𝒊𝒈𝒏𝒊𝒇𝒚𝒊𝒏𝒈 𝒔𝒊𝒎𝒑𝒍𝒆 𝒑𝒍𝒂𝒚 𝒂𝒏𝒅 𝒊𝒏𝒏𝒐𝒄𝒆𝒏𝒕 𝒈𝒂𝒎𝒆𝒔. 𝑩𝒖𝒕 𝒊𝒏 𝒕𝒉𝒊𝒔 𝒅𝒚𝒔𝒕𝒐𝒑𝒊𝒂𝒏 𝒓𝒆𝒂𝒍𝒎, "𝑳𝒖𝒅𝒐𝒔" 𝒉𝒂𝒔 𝒕𝒂𝒌𝒆𝒏 𝒐𝒏 𝒂 𝒅𝒂𝒓𝒌𝒆𝒓, 𝒎𝒐𝒓𝒆 𝒊𝒏𝒔𝒊𝒅𝒊𝒐𝒖𝒔 𝒎𝒆𝒂𝒏𝒊𝒏𝒈. 𝑮𝒂𝒎𝒆𝒔 𝒂𝒓𝒆 𝒏𝒐 𝒍𝒐𝒏𝒈𝒆𝒓 𝒎𝒆𝒓𝒆 𝒑𝒂𝒔𝒕𝒊𝒎𝒆𝒔; 𝒕𝒉𝒆𝒚 𝒂𝒓𝒆 𝒂 𝒍𝒂𝒃𝒚𝒓𝒊𝒏𝒕𝒉 𝒐𝒇 𝒄𝒂𝒓𝒆𝒇𝒖𝒍𝒍𝒚 𝒄𝒓𝒂𝒇𝒕𝒆𝒅 𝒄𝒉𝒂𝒍𝒍𝒆𝒏𝒈𝒆𝒔, 𝒆𝒂𝒄𝒉 𝒐𝒏𝒆 𝒅𝒆𝒔𝒊𝒈𝒏𝒆𝒅 𝒕𝒐 𝒔𝒆𝒅𝒖𝒄𝒆 𝒂𝒏𝒅 𝒄𝒐𝒏𝒔𝒖𝒎𝒆. 𝑻𝒉𝒆 𝒕𝒉𝒓𝒊𝒍𝒍 𝒐𝒇 𝒗𝒊𝒄𝒕𝒐𝒓𝒚 𝒓𝒆𝒍𝒆𝒂𝒔𝒆𝒔 𝒂 𝒔𝒖𝒓𝒈𝒆 𝒐𝒇 𝒅𝒐𝒑𝒂𝒎𝒊𝒏𝒆, 𝒂 𝒇𝒍𝒆𝒆𝒕𝒊𝒏𝒈 𝒎𝒐𝒎𝒆𝒏𝒕 𝒐𝒇 𝒆𝒖𝒑𝒉𝒐𝒓𝒊𝒂 𝒕𝒉𝒂𝒕 𝒍𝒆𝒂𝒗𝒆𝒔 𝒕𝒉𝒆 𝒑𝒍𝒂𝒚𝒆𝒓 𝒄𝒓𝒂𝒗𝒊𝒏𝒈 𝒎𝒐𝒓𝒆. 𝑰𝒕'𝒔 𝒂 𝒔𝒖𝒃𝒕𝒍𝒆 𝒔𝒆𝒅𝒖𝒄𝒕𝒊𝒐𝒏, 𝒐𝒏𝒆 𝒕𝒉𝒂𝒕 𝒕𝒖𝒓𝒏𝒔 𝒑𝒍𝒆𝒂𝒔𝒖𝒓𝒆 𝒊𝒏𝒕𝒐 𝒂 𝒓𝒆𝒍𝒆𝒏𝒕𝒍𝒆𝒔𝒔 𝒑𝒖𝒓𝒔𝒖𝒊𝒕.
26 parts