Bond Breakers

Bond Breakers

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WpMetadataNoticeÚltima publicación sáb, ago 3, 2024
Merran was born into a devastating curse. Either she lives and watches six of her siblings die, or she dies and one of them survives to rule. Problem is. She doesn't know the curse exists or that she has a family. Never mind the fact that the king happens to be her father. The king grew up with the knowledge of the curse dictating his life, he lived everyday waiting for his or his families proposed fate. However, when he was chosen to survive, he made a choice. He wouldn't stand by and let his children endure the same fate. Especially, after watching his own brothers and sisters die. He couldn't bear to put that burden on his own. So, he sent them to the furthest reaches of Aradia and let them grow up in peace, away from him, away from their fate, away from each other. Hoping to use the magic the deaths of his siblings had granted him in an attempt end the curse for good. But the curse won out. Bringing the siblings together for an unavoidable showdown. And, if they fail to honour it, the shield it generates will fall and their home will be overrun by the enemy it was designed to keep out; Forician's; an ancient breed of savage creatures with incredible abilities. So, the king conjures up a competition to make the choice he cannot, to decide who should live and who should die. However, everything isn't as it appears, the true enemies are within the shield, within the kings very court, manipulating everyone for their own purposes. And if Merran doesn't figure out why, an innocent race will be destroyed, and the true monsters will obliterate everything she holds dear...
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Primsharah will become the center of a deadly play, with the powers of the gods themselves at stake ... *** Refusing to watch his family crumble beneath the weight of poverty, Arran has resorted to stealing from the rich to provide for his mother and sister. His ability to bend light prevents him from being caught ... until one day, he is. His captors have no intention of turning him in, though, instead making him an offer that he cannot resist, but which will change the course of his future forever. Meanwhile, Princess Serafina, heir to the throne of Primsharah, welcomes an unusual suitor in the royal palace. This stranger brings a dangerous gift for her father: the Sphere of Truths, one of the ten World Artifacts, created by the gods themselves. As the Shah sinks deeper into his obsession with the Sphere, Inna starts experiencing visions about a thief stealing another Artifact, the Amulet of Doom. A deathly curse is bound to the Amulet, and its theft will set in motion a series of events which might destroy Primsharah for good ... and the world along with it. Together, Arran and Inna flee across the desert to find out who is stealing the Artifacts and why. But Arran's time is limited as the curse flows through his veins, with no hope for salvation save for the stubborn princess who is determined to see his survival. Magic, desert and creatures of myth weave a tale of fragile hope, large-scale betrayal and fierce friendship between two people whose fates should never have crossed paths at all.

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