Chronophobia

Chronophobia

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WpMetadataReadMatureOngoing21m
WpMetadataNoticeLast published Sun, Mar 29, 2026
Upon waking up, they find that they are not on the comfort of their own home. There's nothing but confusion in trying to find an answer. Where were they taken? And... why? The second answer is easy. To play a game. A game of life or death. A game played in a maze; a game full of monsters, with doors along the walls leading to puzzle rooms and a randomly selected phobia: from trypophobia to even anatidaephobia. Now, the first answer is... unknown. Where are they? And... how do they get out?
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A baby girl is born in the year of 1995. She had a loving childhood and a loving family, what could go wrong? An individual's life is hard and unpredictable, but could it be really bad to the extent of affecting an entire country? How bad is really bad, and how much trauma can a human take before they break? What does a 'broken human' entail? From the ordinary to the outrageous, read on to find out. "She heard gunshots, she heard the guards yelling at her to stop, but she continued running. She ran and ran, probably the fastest she had ever ran in her entire life. She dashed into the room and quickly scanned it for a place to hide. So many...wait, what is this, a morgue? A flurry of footsteps and voices dashed through the doors. She turned around. There was no where to hide. They've seen her. They saw her already. Backing up against the wall, facing them, she prepared for the worst." Cover by dashinvaine

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