Schell's Four Pillars of Gamification and Their Impact on Learning | Maxlearn
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Ongoing, First published Apr 23
Gamification has become a powerful tool for enhancing engagement, motivation, and learning outcomes in various domains, including education and professional development. Jesse Schell, a renowned game designer, introduced the concept of "Schell's Four Pillars of Gamification," which outlines key principles for effectively incorporating game mechanics into non-game contexts. In this article, we'll explore Schell's Four Pillars of Gamification and their implications for learning and development.
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