Demystifying Schell's Four Pillars of Gamification: A Roadmap to Engaging
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  • Reads 4
  • Votes 0
  • Parts 1
  • Time 5m
Ongoing, First published May 06
In the realm of gamification, where the principles of game design are applied to non-game contexts, Jesse Schell's Four Pillars stands as a guiding framework. These pillars serve as the cornerstone for designing immersive and engaging experiences that captivate users' attention and drive meaningful interactions. In this article, we delve into each of Schell's Four Pillars, exploring their significance and practical applications in the world of gamification.
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