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Ongoing, First published May 15, 2024
A hundred years ago, a great expedition which brought a group of people from a land far in the west had successfully triggered massive waves of immigrants to sail to this unknown continent. But the first wave of the horde from those kingdoms found out their outermost fleet was almost wiped out. They sailed without knowing that their land of hopes is also a home of behemoths and leviathans. 

In a brink of ruination, a small group of natives, known as tribes of great hunters, came and saved these kingdoms from their fall. But it was never a victory. The fanged kings and queens from this continent always claimed their land back wherever they had found human lack of. These hard times created a new way to embrace life, and by learning from the wisdom and skills of the tribes, human created The Guild. An Association led by the great hunters tribe, where chosen people will be called, Hunters.

Twenty years after The Guild first established, there was a girl named Ellen Elweard, an unofficial hunter who was sent by the Royals of Loirein. As what they called her, a scout, she had access to go to places where every hunter has ever dreamed of going. The Nine Great Hunting Grounds.

But every step she took only intertwined her fate with series of massive catastrophes even deeper. After involving herself with descendants of ancient hunters tribes, she learnt to know that even calamities had names.
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Dragonfire: Celestia

47 parts Complete Mature

In the world of Dragonfire, anything is possible. Flying, teleportation, invisibility, the ability to create a lightning storm on a whim...anything can be done. And anything can exist. Goblins, Orcs, Dragons, Dwarves, Kitsunes...there are countless races, and countless abilities. A world of fantasy in which anything is achievable. Or so it seems. After all, everything has a cost. And victory...victory is the most costing of all. Across the Black Sea, guarded by the Leviathan, there exists a large land separated into five territories. Celestia, Arvan, Ingres, Illicen, and Arumi. These five territories are named after those who control them. At least, that is how it used to be. From a distant land, the Snake Kingdom managed to bypass the Leviathan, and invade these five territories! Under the guidance of General Clauve, they crushed everyone in sight, until their only remaining opponent was Celestia. But they made a mistake, and Celestia capitalized. In a crushing defeat, the Snake Kingdom was bested after nearly 8 years of conflict. After the war ended, Albedo Aria, a soldier from Celestia, was promoted to the rank of General. But she didn't feel like a hero. Suffering from severe PTSD, this story follows her as she tries to overcome the nightmares of war, and move on from the terrible things she was forced to do. She was raised to be a soldier, and joined the war from the age of eleven. As a soldier of Celestia, she could never, and still cannot ever disobey any orders. When war calls, she must answer. Whether she is truly willing to or not. But after four years without conflict, surely things couldn't reach that state again? Or perhaps that isn't the case. After all, her dear cousin must deliver a letter to her. A letter telling her that the Snake Kingdom is on the rise in their very own land. A letter telling her that every sliver of happiness she has gained after the war ended will be lost. A letter telling her that she must return to war...