Tabletop Player Archetypes: A helpful guide to Player Behavior

Tabletop Player Archetypes: A helpful guide to Player Behavior

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WpMetadataNoticeLast published Wed, Apr 2, 2025
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Non-Fiction
This book is a small project of mine as a Dungeon master categorizing and labelling player behavior at the table and organizing them into archetypes. Instead of attempting to force players into an archetype, these archetypes serve as signposts to create a customized style of play for different players (Including the DM) at your table
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After I suddenly died I possessed the body of what I thought was an extra within a novel. From then on my life was mostly calm, though not fulfilling. Until one day I discovered I wasn't just a background figure; instead I was an insignificant character who'd end up being the villainous Grand Duke's secretary, only to die shortly after being near him! But I had no choice, it was too late to change my fate, so I decided to live as obediently as possible under the orders of the sadist villain. But I still had a plan. Even before the female lead makes her appearance, I will try in every way to make the villain a little more normal, or at least ensure that the two do not meet, so that no one will face a harsh death, including me! And then, after the villain doesn't become obsessed with the female lead and becomes more normal, I will be able to resign and live peacefully. So I just cleared all the suspicions he might have about me in order to not incur his wrath and die like in the novel. * * * "I'll give you a choice." The corner of his lips raised crookedly. Though that smile did not reach his eyes at all. "One, don't resign and stay here forever..." His gaze was enough to unnerve me. "Two, let me kill those who dared to give you the idea of resigning...then don't go and stay here forever." No, haven't I already made sure that the villain has become a little more normal!? ...What the heck is going on!? He shouldn't be like this!

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