Joakim is living a grifter's nightmare. He's out of money, his latest con's hit the dragon dung, and his former 'clients' seek revenge. When he's abducted by a pair of dark magicians, it's almost a relief, but his would-be rescuers have plans of their own.
Waking with no memory and a pressing desire to leave town, Joakim meets Erstas, a scholar seeking to capture a phoenix, a mythical bird said to grant immortality. Joakim has his doubts. He's sold lies before, and it sounds like the old man's bitten on a fat one, but he's offering a fortune. Crazy client or not, Joakim can't say no to a ten gold, and it could be more, a lot more, if Erstas ever let his guard down.
But somehow, despite his plotting, Joakim can't bring himself to rob Erstas. Instead of riches, Joakim finds friendship, as Erstas's kindness makes him wonder if his lonely life of crime is worth clinging to.
When Joakim feels a compulsion to betray Erstas, he realizes he's under the influence of the magicians. Now he's leading his enemies straight to the phoenix, and only Erstas stands in their way.
To save his friend, Joakim might have to do the one thing his controllers never counted on - sacrifice himself.
Primsharah will become the center of a deadly play, with the powers of the gods themselves at stake ...
***
Refusing to watch his family crumble beneath the weight of poverty, Arran has resorted to stealing from the rich to provide for his mother and sister. His ability to bend light prevents him from being caught ... until one day, he is. His captors have no intention of turning him in, though, instead making him an offer that he cannot resist, but which will change the course of his future forever.
Meanwhile, Princess Serafina, heir to the throne of Primsharah, welcomes an unusual suitor in the royal palace. This stranger brings a dangerous gift for her father: the Sphere of Truths, one of the ten World Artifacts, created by the gods themselves. As the Shah sinks deeper into his obsession with the Sphere, Inna starts experiencing visions about a thief stealing another Artifact, the Amulet of Doom. A deathly curse is bound to the Amulet, and its theft will set in motion a series of events which might destroy Primsharah for good ... and the world along with it.
Together, Arran and Inna flee across the desert to find out who is stealing the Artifacts and why. But Arran's time is limited as the curse flows through his veins, with no hope for salvation save for the stubborn princess who is determined to see his survival.
Magic, desert and creatures of myth weave a tale of fragile hope, large-scale betrayal and fierce friendship between two people whose fates should never have crossed paths at all.