Card Magic

Card Magic

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WpMetadataNoticeLast published Thu, Jul 4, 2013
An old wizard once had ten magic cards. When he died the cards went to somebody with good intentions whoi shared their 'personality.' When they died the cards went to somebody else, and again and again. The strange thing though is that the cards always went to someone who was lonley. They went to somebody who lived alone, in the streets, the wild, or in a normal house. The ten cards are the unicorn, pegasus, dragon, lion, black cat, elf, chimera, pixie, fairy, and hawk. What happens when all of the cards choose people near the same age? And what happens when a dark force with a new card of his own arises. What happens when that darkness tries to take over the world? What if the only way to stop it was when all ten cards met together, and they had to work together? Read Card Magic to find out.
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The reset was nothing like imagined and reality was only one ruler's dream. A new ruler brings a new Age of Man, new dreams, a new reality and a new flavor of mankind. Find inverted conspiracies, questions of reality and a new world of wonder. Come along with a man as he introduces myth to science and lore to reality. ... ... ... Erray goes for the balcony doors and Urshawn rushes to stop him, "Erray, there is no deck. Only holdings. No one can draw a card." Erray nods, "In the prehistory of the Age of Arma Gedeon, the witch's son reclaimed the dragon form and crafted the deck. If you seek knowledge of the infinite, quest to his hole and draw a card. Be warned, they are not free." ... ... ... ... Anything particular you'd like to do?" Erray tilts his head, "Raise an army of werewolves, train magic smiths, teach enlightment, gain power, build a legendary hoard, conquer the world and raise a family."

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