Eco: New District's Dusk
  • Reads 143
  • Votes 7
  • Parts 7
  • Time 2h 31m
  • Reads 143
  • Votes 7
  • Parts 7
  • Time 2h 31m
Ongoing, First published Apr 14, 2015
It is the year one fifty in our Regime. In the land of Nurasia, there are two types of people on the Earth: Fuelers, the leaders and ruling class and Greenarians, the workers forever tied to servitude to the class that rules above them. It has been this way since the Last War and will be as long as the Regime stands. Enter Eco, a fifteen year old Greenarian living in the poorest section of New District trying to make means after finishing her last year at school. As she finds herself accepting a job as maid at the manor of the mayors, Eco is thrown into a lifestyle of luxury and frivolity she's never fathomed could exist. Meanwhile, growing factions of rebellion and unrest spread throughout the city...it seems an uprising is eminent. What will happen when Eco herself finds her joining a bloody revolution against the regime?
In this new age and time, it seems as if the darkest days grow closer and the light of hope slowly dims in beautifully-terrible Nurasia.
All Rights Reserved
Sign up to add Eco: New District's Dusk to your library and receive updates
or
#309dystopian-fiction
Content Guidelines
You may also like
Gaslight Trials | The Wattys2023 Shortlister ✔️ by EvelynHail
20 parts Complete
| 𝟳𝘅 𝗙𝗘𝗔𝗧𝗨𝗥𝗘𝗗 ·|| HUNGER GAMES x CINDER || ONC 2023 Honorable Mention Amidst the escalating unrest between the windborne utopian city of Lighthaven and its seedy, oppressed underbelly Fumedge, the Grand Duke of Lighthaven, Lucius Sextus, comes up with an ingenious solution. To provide much-wanted respite from the brewing conflict, and achieve the apparent-if-temporary unity, he organizes Gaslight Trials - a highly entertaining panem-et-circenses combat event in the Pits. The combatants may use all steam and thaumaturgy powered augmentations at their disposal, and there is only one rule: defeat, or be defeated. The reward for the last one standing? A chance to start their life anew. A brass key to the city of Lighthaven with a luxurious mansion to call their own within, as well as an aeroship to command. When eighteen-year-old Veda Igglesden steps forward to take her timeworn adoptive father's place in the fight, she might as well be signing her death-sentence. With her eyes fully set on the prize, act-first-think-later Veda must harness the power of technology to try and win for her Papa Otto. Decades of breathing in the toxic air of Fumedge did a number on the old inventor's lungs, and being able to live in the air-filtered Lighthaven would sure come in handy right about now. A high-flying adventure full of gadgetry and intrigue; a pleasing blend of steampunk and postapocalyptic. See Veda unravel the mysterious ploy behind the game's organization, and uncover the truth about her secret origins. Can she cope both with the trials of physical and intellectual prowess, as well as with the trials of life itself: those of love, loss and regret? © 2023 EvelynHail Exclusively on Wattpad Based on prompt 49! Which is (I shan't leave ye hanging :P): "Master the rules of the game until you can play it better than they can." Michael Scott, "The Sorceress" Get ready for steampunkish tinkering,
To the Well-Organized Mind by AyndhriaSoung
41 parts Complete Mature
After Earth is ravaged by climate change and the Cataclysm-the largest earthquake in history- humans are struggling to survive. Swathes of unlivable landscapes, the Barrens, continue to grow. Everywhere else is a battleground, where humans fight each other for food, water, and shelter. Humanity's numbers further dwindle as they fall victim to a new bacteria unearthed by the Cataclysm, Dementium feralis. It causes humans to lose their higher cognitive functions and turn feral, like the primates they originated from. There is no cure. Nia is a survivor of this world. She makes a living doing the riskiest endeavors-traveling the Barrens, collecting survivors, and hunting for the remaining vaccines that can help delay feralism. People are in awe of her willingness to risk her life, but it's easy when your days are numbered, and hers are. She's turning feral. However, her latest foray into the Barrens leads to an incredible discovery: someone with the potential to create a feralism cure. But it takes time and risk to create a cure, without promise of a payout. To Nia, some fates are worse than death, and the only absolute is the oblivion of feralism awaiting her. She must choose what to embrace: the feralism that could be humanity's only survival, or the risk for a cure. **** Now available on Amazon! https://www.amazon.com/Well-Organized-Mind-Andrea-Soung/dp/B0C6BQTZ2B/?_encoding=UTF8&pd_rd_w=Fl3EC&content-id=amzn1.sym.ed85217c-14c9-4aa0-b248-e47393e2ce12&pf_rd_p=ed85217c-14c9-4aa0-b248-e47393e2ce12&pf_rd_r=139-9204535-3864644&pd_rd_wg=rvk9V&pd_rd_r=1a892e06-01ad-4e5e-802a-e856a57daf20&ref_=aufs_ap_sc_dsk **** Cover art compiled by Andrea Soung Man image credit: https://pixabay.com/illustrations/man-destruction-double-exposure-1519665/ Wasteland image credit: https://pixabay.com/illustrations/landscape-scenery-nature-deserts-6880552/
Legion Britannia, "Steam and Steel" by JamesSwallowGaunt
21 parts Ongoing
In the wake of Rome's collapse, the winds of change swept across the ancient world, carrying with it the remnants of an empire on the brink of annihilation. As chaos engulfed the once-mighty civilization, a beacon of hope emerged amidst the turmoil-the island of Britannia. In this land of mist and legends, the wealthy and powerful sought refuge, forging a new path in the face of impending darkness. They formed the Imperium Britannia, a bastion of strength and resilience, determined to withstand the relentless onslaught of the Gothic Empire. Centuries passed, and as the world evolved, so did Britannia. It embraced the golden age of steam, where colossal war machines, driven by the power of steam, became the embodiment of its indomitable spirit. These mechanical behemoths, with their thunderous roars and billowing smoke, dominated the battlefields, skies, and vast oceans, becoming the ultimate weapon against the encroaching Gothic Empire. Now, in the year 2045, the legions of Imperium Britannia find themselves locked in an epic struggle for survival. The Gothic Empire, fueled by a thirst for power and expansion, unleashes its relentless hordes upon the last bastion of resistance. The fate of an empire hangs in the balance as the war rages on. Heroes rise from the ashes, their hearts ablaze with the spirit of defiance. From the towering war machines that shake the earth with their every step to the swift airships that dance through the clouds, the forces of Imperium Britannia stand united, ready to confront an enemy that seeks to crush their final resistance. Prepare to embark on an exhilarating journey into a world where steam and steel collide, where the fate of an empire rests upon the indomitable will of its people. The battle for Imperium Britannia has only just begun, and its echoes will resonate through the ages, forever etching their mark upon the annals of history.
Rebecca Split (Sparks will fly) by Spinzhira
30 parts Complete
The planet is in trouble. The Sparkies are here and they haven't come in peace. They feed on decay, and will stop at nothing to satisfy their hunger. This is the biggest challenge since the extinction of the dinosaurs and a fight that Mother Nature cannot win by herself. A new kind of hero is needed and when the call comes, it is to one who is a little younger and a little more mischievous than expected. Rebecca is like every other fourteen year old. Her hobbies are sleeping, moaning, eating and searching for answers to the imponderable question 'Why is it always me?' She does have one unique attribute though: the voices in her head are real. Not only that, but they want to come out. Her toughest fight to that point had been an ongoing crisis with uncontrollable hair, but now she must put aside her teenage troubles and travel the length and breadth of New Zealand, to vanquish the enemy before it's too late. From the wine regions of the Wairarapa, the streets of Auckland and the seal sanctuary of Cape Palister, to the tranquillity of the Pacific Islands, Rebecca must travel to wherever the danger threatens because, whether it interferes with her homework or not, the future of our planet is in her hands. Rebecca shares her mind and body with three others: Ranga, a red haired conservationist with the fashion sense of an explosion in a paint factory; Psycho, a hard hitting martial arts expert, all adrenalin but more Goth than girl; and Boff, a braniac with an IQ to embarrass a roomful of university professors. With a little help from Oldag, (the living embodiment of Mother Nature,) some magic and an awful lot of luck, they'll face this enemy, share the occasional milkshake and hopefully be back at school before any of the teachers notice. There will be split nails, dodgy outfits and more than the occasional tantrum, but Rebecca and her split personalities will stand together as one, in a showdown that will determine the fate of the world as we know it.
You may also like
Slide 1 of 10
Gaslight Trials | The Wattys2023 Shortlister ✔️ cover
Advanced Clockwork: Young Writers Prize 2014 cover
The Demon's Love✓ cover
To the Well-Organized Mind cover
Legion Britannia, "Steam and Steel" cover
Gods Under The Dome cover
Rebecca Split (Sparks will fly) cover
Forgotten cover
Silver Bullets cover
Not The Last {Rough Draft} cover

Gaslight Trials | The Wattys2023 Shortlister ✔️

20 parts Complete

| 𝟳𝘅 𝗙𝗘𝗔𝗧𝗨𝗥𝗘𝗗 ·|| HUNGER GAMES x CINDER || ONC 2023 Honorable Mention Amidst the escalating unrest between the windborne utopian city of Lighthaven and its seedy, oppressed underbelly Fumedge, the Grand Duke of Lighthaven, Lucius Sextus, comes up with an ingenious solution. To provide much-wanted respite from the brewing conflict, and achieve the apparent-if-temporary unity, he organizes Gaslight Trials - a highly entertaining panem-et-circenses combat event in the Pits. The combatants may use all steam and thaumaturgy powered augmentations at their disposal, and there is only one rule: defeat, or be defeated. The reward for the last one standing? A chance to start their life anew. A brass key to the city of Lighthaven with a luxurious mansion to call their own within, as well as an aeroship to command. When eighteen-year-old Veda Igglesden steps forward to take her timeworn adoptive father's place in the fight, she might as well be signing her death-sentence. With her eyes fully set on the prize, act-first-think-later Veda must harness the power of technology to try and win for her Papa Otto. Decades of breathing in the toxic air of Fumedge did a number on the old inventor's lungs, and being able to live in the air-filtered Lighthaven would sure come in handy right about now. A high-flying adventure full of gadgetry and intrigue; a pleasing blend of steampunk and postapocalyptic. See Veda unravel the mysterious ploy behind the game's organization, and uncover the truth about her secret origins. Can she cope both with the trials of physical and intellectual prowess, as well as with the trials of life itself: those of love, loss and regret? © 2023 EvelynHail Exclusively on Wattpad Based on prompt 49! Which is (I shan't leave ye hanging :P): "Master the rules of the game until you can play it better than they can." Michael Scott, "The Sorceress" Get ready for steampunkish tinkering,