Book 1 of the Legends Never Die series.
Legend.
A program designed by five previous agencies, who had banded together to create an all powerful team of agents.
This was a group of the worlds strongest, smartest, and loyal people. They were sought out by Legend's commanders, split into teams of five, and trained into powerful beings. Hackers, Assassins, Combat Soldiers. They were weapons of humans, used by Legend to protect their home, communities, and people. Various programs of Legend were spread all around the world, each trained and conditioned the same.
And now? Most of them were terminated. Very few stayed at Legend, and became head of the programs. Now they oversee each and every asset. Those who left, started normal lives. Found love, had children. Got office jobs or moved to a beach for retirement. But no matter how hidden, they would never be safe, and some of those agents understood that.
So as Legend began to dye out, the Chiefs started contacting all former Legend agents, and proposing a new idea. A new agency.
A smarter, more powerful, more compassionate and loyal agency. One that would ensure the protection of each family. Knowing that no former Legend agent would be safe on their own, they agreed to the new program.
All former Legend assets and their families would return to the agency, where they would live comfortable lives. Where they would be safe.
The children of those former agents were raised into the new program. Assessed by members of their families and head of the agency. Once old enough to be evaluated on their skills, they were split into teams of five, and trained just like their parents.
More powerful than their parents ever were, at even younger ages.
Each of them became, a Legacy.
Follow the story of Legacy's strongest group of young agents through character point of views, development, and conflict.
Guns, revenge and buildings to bomb, what could go wrong?
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He came in, gun held out in front of him in one hand while the other was resting on his hip where a sharp dagger gleamed in the light.
"Come on out little girl, why not make this easier for both of us. The agency you ran away from just want to have a little talk, that's all."
She scoffed internally. Yeah right.
Then the footsteps ceased. She peeked to the right, then to the left. Neither direction showed any sign of the intruder. She looked up in front of her and gasped, the glint of steel and smell of death as overwhelming as it was adrenaline inducing, exciting.
"Boo."
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Murder, accidents, assassinations. Call it what you will, it's all the same, all has the same life breaking, mind shattering consequences - be it for the victim or the bystander.
It had shaped Alex in a way no one should be. Broken down and rebuilt into the perfect soldier, one who had the power to change the world, to fight battles that would either make or break the carefully constructed vision we all live in. The only small, minute, really unimportant detail - it's pretty hard to get into a government classified site when you're 15 years old and have a rag-tag team of double-crossing back-stabbers behind you. Not to mention the threat of a world war and ghost hanging above your head.
Armed with sarcasm, wit, and a hell of a lot of aggressive intentions, it won't be too long till a sticky situation is all that's ahead of you.
Sometimes, running head-first into a situation isn't the best idea. Instead, you gotta play a game. A deadly game where either you have all the pieces on the board, or you have nothing.
[previously known as Espionage: double-cross]
Thanks for reading :)