Greyson Wilson, an ordinary teenager who discovers he is a supernatural being. He enrolls in the Institute for All Unnatural Beings with his new friends, Mob and Dyo Plevres. As Greyson navigates this new world, he learns about his true identity and powers. Their peaceful existence is threatened by an ancient evil aiming to destroy all supernatural beings. With the help of friends and allies, Greyson embarks on a journey to uncover dark secrets, hone his abilities, and confront the looming threat. Along the way, they form alliances, face challenges, and discover their true powers.
"Beings'' is meant to be a groundbreaking fantasy television project designed for Gen Z. It combines elements of magic, action, fashion, mystery, diversity, and LGBTQ+ representation to create a truly unique viewing experience. Set in a captivating magical realm, "Beings'' unfolds within a prestigious Institute for supernatural beings. Here, angels, demons, wizards, witches, elves, mermaids, and gods coexist, each bringing their unique powers and perspectives to the story. The ensemble cast, composed of real and diverse teenagers, infuses authenticity and relatability into each character, allowing audiences to connect on a deeper level. Drawing inspiration from Y2K and Gen Z fashion trends, "Beings'' offers a visually stunning aesthetic.
"Beware that you become not the very monster you ought to slay."
In a world where magic holds the essence to life, there is still no telling where fate determines your place will be.
When the Cardinal Empire of Nyrhaea and its time-forsaken creatures declare war on the human world, a dark entity in the guise of a human, a grieving swordsman, an electric-manipulating technocrat, an unhinged fire-breathing boy, and a magic-less girl whose very existence defies the Laws of Mahika, venture to stop the prophecied, apocalyptic world war. All the while dealing with the complications of entering adulthood.
With the grotesque inside him growing hungrier by the day, threatening him of the looming hour to fulfill destiny's bidding to be the key to the end of the world, the entity resorts to a mysterious girl who could only be his last hope to attain freedom from the shackles of fate. An antidote given not without an undefined price. But how long can he endure to bury the roots of the calling past?
And what are they willing to risk to liberate a world beyond saving that hangs in the state of trust and sanity?
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Mature Contents: gore, violence, and subtle depictions of abuse and substance use.
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