When Edgar agrees to cover the security guard shift at the enigmatic restaurant "The World Erygnaxz's," he does it as a simple favor for his friend Erick. However, what seemed like a routine task soon turns into an unfathomable nightmare. Upon entering the restaurant, Edgar finds himself surrounded by the disturbing animatronics that Erick had described with so much fear.
A nostalgic gem from bygone eras, "The World Erygnaxz's" looks like a paradise of children's fun at first glance. But as the night progresses, Edgar discovers that behind the friendly appearance of these metal robots lies an unimaginable terror. The animatronics, with their stiff smiles and squeaky movements, seem to have a life of their own and a sinister agenda.
Every minute spent in this mysterious place reveals chilling new truths. Edgar finds himself trapped in a deadly game where reality and nightmare intertwine, and he must face his own fears to survive.
When Jane Madarang's neighbor Natalie kills herself and leaves behind cryptic instructions, it's up to Jane and her classmates to unearth deadly secrets.
*****
Natalie Driscoll is dead.
She threw herself out a window and left her neighbor Jane to unravel their town's darkest secrets. Following Natalie's instructions leads Jane to three other high school students who all have something to hide. The four of them must carry out Natalie's final errand while solving the mysteries written in her diary. But the secrets they unearth may be far more dangerous than what they ever imagined.
Content and/or trigger warning: This story contains scenes of suicide, violence and murder that may be triggering for some readers.
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