Soulforge
  • Reads 31
  • Votes 0
  • Parts 20
  • Time 5h 25m
  • Reads 31
  • Votes 0
  • Parts 20
  • Time 5h 25m
Ongoing, First published Sep 14
A story about a miserable boy named Armaros who discovers, in a harsh way, that he possesses a rare ancient power. The story is still a work in progress, and many aspects may change in the future, such as some rough writing at the beginning or any plot holes that might exist.

I want the story to become a manga one day, but I don't yet have the necessary skills to make that happen
All Rights Reserved
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An Endless Journey Into Another World by CatWuwu
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Imagine being one of the humans transported to a colossal planet where monsters lurk around every corner, and you have no guide, weapons, or abilities to rely on. You might think it resembles some dark sandbox RPG games, but it doesn't work that way. In the aftermath of a prophecy foretelling Earth's destruction, billions of people vanished from around the globe, transported to a planet called Eldrasia, a world the same size as Jupiter. People were scattered all across its vast expanse. The questions surrounding what happened to Earth and why they were transported remain unanswered; no one knows the cause of this phenomenon, and its mysteries elude understanding. Here, the full potential of one's being is unlocked; magic and super strength are possible, but abilities aren't granted automatically. Individuals must work hard to achieve and discover their hidden talents and skills, seeking knowledge in dangerous areas to fully understand and unlock their potential to survive and rebuild humanity. In this new world, there are no guides to lead the way. Everyone must rely solely on their instincts and determination to navigate deadly environments, unknown territories, mysterious civilizations, and ancient ruins. Eldrasia is a world within a world, filled with treacherous dungeons that contain traps and monsters eager to prey on the unprepared. Unlike anything found in games, these dungeons offer no easy loot; they test the limits of strength and resolve. Towering structures rise with thousands of floors that anyone can challenge, offering unique abilities, rare equipment, and unknown materials. However, reaching the top floor is shrouded in mystery, with rumors suggesting that Demons and Gods of this world reside there. This world isn't designed to be easy; it's a nightmare where every decision could mean the difference between life and death. --- 09/15/2024 - Present
A Drop Of Haunted Blood [REMOVING FOR PUBLICATION DEC 1] [WATTYS WINNTER 2023] by auroraanorth
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WATTYS WINNER 2023 | Sixteen-year-old Felix Carver carries the ghosts of magicians in his blood. He can communicate with them and use the magical abilities they wielded against monsters when they were alive. His newfound power would be pretty cool, if the ghosts in question weren't his family and the man who killed them. Death doesn't stop Felix's siblings from finding new ways to annoy him from beyond the grave, nor his parents from doing their best to protect him from the dangerous side of his new life. Felix learns that his family belonged to an organization of magicians called the Bright Guardians, while their killer was a part of the Guardian Uprising that tried to overthrow the organization eight years earlier. The Bright Guardians take Felix in, hoping they can train him to fight monsters and control the ghosts living inside of him. Felix barely understands the magical world his family kept secret from him, but he does make friends with other odd cases at the Bright Academy. Troublemaker Arisa Tamura is struggling to control her ability to animate objects while under the influence of cursed bracelets, while the smart but reserved Mason Briggs is a witch who was transformed into a demon as a last resort to save his life. Together, the three of them realize that Uprising spies are still hiding among the Guardians. They have no idea who they can trust, but they do know who they can't: a Guardian named Ernest Abernathy, who stole a powerful wand from Mason's parents before killing them. Felix, Mason, and Arisa must construct a plan to steal back the wand without any help. If their plan fails, Ernest will turn the Guardians against them and have them locked up, or executed. If they succeed, they'll have one more weapon in the fight against the Uprising's army. Either way, the approaching war is inevitable. Be warned this book contains death, violence, and an above average amount of spiders.
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