WIELDER OF FIRE AND ICE

WIELDER OF FIRE AND ICE

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In every culture, in our world, there are tales, rumours, historical references and legends that hint at the use of magic. Throughout history there are many legends of those that have the power to perform feats that no one else can. Folklore tells us of those few special souls that perform feats that can only be explained as magical. In most of these fables there are tales of young men and/or women who find out that they have powers that they have little control or use of. Folktales tell us how they learn to control their powers. Legends also tell us of those few souls that have become teachers of magic. These dedicated individuals take our young people and train them in how to use these powers. Then there are those that have great powers that they use to dominate others. These are the villains of Legends. Monsters that want to inflect their will on all those weaker souls around them. This is such a story. Adica is a young girl that finds she has powers that she can not control. As she learns about her heritage, she finds that she is part of a family that has great powers that they wheel to their own benefit. The same family that just may have murdered her brother, sister, and mother. Read on and follow her travels as she grows into a magical user like no other.
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Enter a fantasy world where two opposing gods remain trapped in another dimension, they exist outside the normal timelines of mortal men and are forced to spend their days in an eternal prison for a long forgotten crime. Only a mortal may travel back and forth between the two rifts that connect the god’s worlds and time. Two sects have monopolised access into these rifts, learning that with the control of the rifts comes a great power. An order of warriors and a brotherhood of magicians use them as their training grounds where men can train in their art to the extreme for years, unaffected by time; they can even die inside the rift, returning to life when their body is ejected back out to their world. Think, “Entering a world like ‘Groundhog Day’ but with magic and swords, where you can learn from your mistakes over an infinite time, returning from the gods rifts with superhuman ability.” With their unbeatable talents and finely honed abilities both sects have the world in the palm of their hands, but the magicians want more. Powerful new crystals are discovered in the mines and the brotherhood of magician’s instigate a war to control this valuable resource that can bend the order of warriors to their will, ensuring total control and perhaps even the power to free their god. Discovering that a young lady, Athene, had been conceived inside the war god’s rift the magicians stumble upon her ability - a natural resistance to magic and their hunt for her begins; believing that she has the ability to neutralise the magic that holds their god. As nations fall, a small underground movement lead by a renegade magician work against this threat, aiding Athene to escape the magicians grasp. Helped by, a warrior, a king and a thief they evade the magician’s attempts to capture her, but when the magicians finally resort to unleashing an ancient killer from a forgotten time to track her down, the odds are stacked against her

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