thresh·old
/ˈTHreSHˌ(h)ōld/
"The beginning point of something new; the entrance to a new experience or change."
What would happen if someone new joined the group? Would it change everything?
What happens if a young girl named Milithia crashed into the groups lives, just for her to become a big part of the group quick.
n a world shattered by the undead, Thirteen-year-old Milithia Ravenwoods has fought to survive on her own for as long as she can remember. But when she's taken in by a group of survivors sheltering in an old prison, she faces a new kind of challenge: finding her place among people who are equally scarred by loss and hardship.
As Milithia struggles to prove herself, she finds an unlikely friend in Carl Grimes. Their constant banter becomes a game of survival in itself, pushing each other's limits as they form a connection neither can ignore. But as the group braces for an all-out war with the Governor and his people, new tensions surface. The harsh reality of the prison walls reveals more than just physical dangers-Milithiapm confronts painful memories from her past, a resurfacing trauma she never wanted to revisit.
When Carl defends her against relentless tormentors within the Governor's former followers, their bond is tested in ways that will force them to face truths they've kept buried. As their friendship deepens, they begin to realize just how much they mean to each other. But in a world where bonds are as fragile as life itself, Milithia's greatest fear is that she'll lose Carl-and everyone she's come to care about-just as she's finally found a place she can call home.
In Threshold, Milithia and Carl walk the thin line between friendship and survival, braving conflicts from both outside and within the group. Together, they must decide how much they're willing to risk to protect the fragile bonds that have become their lifeline, and whether they can cross the threshold from survival to something greater: hope, trust, and maybe eve