At the pinnacle of modern technology, Wang Xuance, a fervent tech genius, accidentally travels back to the Warring States period through a time machine. Faced with an era filled with war and turmoil, he decides to use his modern technological knowledge to alter the course of history and create a new parallel timeline.
Upon his arrival in the Warring States, Wang Xuance is shocked by the bloodshed and brutality of the battlefield. He quickly establishes a covert tech base and begins manufacturing advanced weapons and equipment, preparing to intervene in the protracted wars. However, he soon realizes that technology can bring both victory and destruction.
In his encounter with Zhao Yun, a soldier from the State of Zhao, Wang Xuance finds a reliable ally. Together, they gradually apply modern technology to warfare. As the conflict between Qin and Zhao intensifies, Wang Xuance decides to intervene, using drones, precision weapons, and efficient armor to help the Qin army achieve a decisive victory.
However, victory does not bring inner peace. Wang Xuance begins to reflect on his original intentions, realizing that war is not the only solution. He decides to change his strategy, promoting the peaceful applications of modern technology to improve the lives of people in the Warring States period and foster technological exchange and cooperation among the states.
Through Wang Xuance's efforts, the Warring States gradually move towards peace and prosperity, with the shadow of war slowly dissipating. Yet, Wang Xuance knows that the real challenge lies in the future. With hopes for the future and reflections on the past, he returns to the modern era, continuing his dedication to technological innovation and the pursuit of peace.
Godslayers is about correcting a mistake.
A mistake made by three kid geniuses who inherited a Corporate Technology Empire. They attempt to utilize Dark Tech to change the world with a new generation of technologies. Most important of all this new tech was a clean, efficient and totally renewable source of energy given freely to the world, an attempt to usher Earth into a golden age.
They never asked their selves if the world was ready.
Battle after battle that claimed nations, oceans and a third of the world's population within one year. By the second year, only three factions remained, political amalgams of financial, military and technological interests. High casualty and destructive rates refined combat, and Dark Tech's emerging technologies- unbridled by energy restrictions- were corrupted into a new version of warfare.
The BADB Frames took over the battlefield. Exoskeletal marvels- walking tanks. These suits made the soldiers of the future nearly invincible, while giving them destructive abilities of such raw power and precision that conflict was forever altered. The pilots of these suits were almost all pulled from a previously untapped civilian resource: gamers. Suddenly, age was not a restriction.
What's left of Dark Tech exists in three Neutral Zones spread throughout the globe. Three "war free" zones that house civilians who wish to remain outside the war.
But a shadow beneath what's left of the world's political system upsets this balance and a secret group known only as The Keepers push the factions past their fear of Dark Tech and into the zones of neutrality.
Dark Tech unleashes a new faction on the world- a fighting force that has taken high technology and martial skill to a new level. A group of warrior monk gamers that once again change the face of battle and square off against the faction's armies single-handedly.