Nymael's Gift

Nymael's Gift

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WpMetadataReadMatureComplete Thu, Jun 12, 20255h 21m
The Seraphym have long departed Zanatai, leaving humans at the mercy of their oppressive demon overlords, waiting for their creators to return. Aerin is a demon spawn, the daughter of a demon and a human mother who suffers at the hands of a curse her pregnancy placed on her. Desperate for a cure to save the only thing she loves, Aerin learns of Nymael's Gift, a chance for any wish to be granted should the right items be assembled. Also after the Gift is Hunter, a human acolyte of the Church of the Ten and a demon hunter with memory troubles hoping for a chance to dispel the demons once and for all. United by a common goal and perhaps something more, Aerin and Hunter must find the missing items in order to restore the world to the way it once was. But can bitter enemies put aside their hatred for the good of humankind?
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The world is dying. Heaven and Hell have broken and collapsed, creating a post-apocalyptic landscape that is part purgatory, part platonic world of ideas, blighted by the horrors of the human mind. The sun lies dormant in the east, atop God's tower, while the west is plunged into darkness and haunted by all that lives there. There is no day and night cycle, nothing grows, nothing dies, nothing changes, unless magic is involved. Angels hunt creatures for their blood, to feed it to God so he can finish gestating. Demons kill and destroy aimlessly, their origins inexplicable and unknown. Stranger beings wander the ruins of what's left of the world. Humans need not eat or sleep, caught in a state between life and death. They cannot die or be born naturally, but they can be killed and they can be made. The few that survived with their sanity somewhat intact have locked themselves into warded cities, but their protections are feeble and often ineffective. The Order that united them is long gone, broken into factions known only by the sins for which they have fallen. The Houses that protected them are crumbling, falling into ruin as their members were culled down by angels and demons, as well as their own mad quest to save the world; the Pilgrimage, a vain attempt to steal into Eden and murder God himself. Soon, only the Scions will remain. Those that were left not due to merit, but because they were the last choice for being heroes. Those whose memories and minds are as damaged and eaten through as their world. Those who agreed to take on the mysterious Archons within their bodies and, through that contract, had ancient relics and rituals passed down to them. They converge onto a long forgotten neutral ground, trying to save themselves. A heroic journey through a nightmarish wonderland. A pilgrimage to God's tower, to make the world whole again. To cleanse the world of the horrors infecting it. To kill the God who will doom them all with his birth.

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