Tasked to set himself apart from his predecessors, Brian, a boy from earth finds himself in a realm of fantasy; a familiar and yet daunting world in which he questions his use. He has three unique abilities: in discovering the lore of this supposed reality, his conclusions end up becoming truth; he learns that unlike those before him, he can use the knowledge he has from earth to reinvent possibilities; he also has plot armor. As Brian dwells on the reality of his predicament he grows delirious, in due time, he is presented with an endeavor that might serve to clear his mind. He and a group of aids and family work to restore an ancient gate found in an underground ruin; coming through they engage in battle with hostile fauna, their technological edge being the factor that levels the conflict, but they aren't ready for what comes next.
Sren, an explorer residing in the vast Kilofveen Empire has caught the eyes of the Kilofveen kingdom-state of Kivrelia. In an effort to capture the services of Sren, Viscount Shmuel sends a group of bounty hunters to bring him to Kivrel. Through many trials and close escapes, Sren is finally coerced into aiding the Kiva army to the Gurtressian capital of Elress, on the way he is manhandled into helping them find the birthplace and remnant of the perpetrators of the Great War, only instead of what they sought, they found a portal, the likes of which could only be described as that of legend.
First contact between Aetherian and O.N.E. inhabitants ensues, but between weary and confused armed forces...