A lost princess. A kingdom trapped in ice. And a prophecy waiting to bloom.
Fourteen-year-old Irene has spent her life under the watchful eye of Professor Kirke, learning almost every secret about the giant mansion where she now reside...or so she thought. Haunted by strange dreams of ancient trees and a distant kingdom hidden in shadows, Irene can't shake the feeling that there is something more to her story that she hasn't quite discovered yet.
When the four young Pevensies arrive at the Professor's home seeking refuge from the war, Irene's world tilts. As the line between her dreams and reality blurs, Irene uncovers traces of a prophecy that binds her fate not only to Narnia but also to one of its lost kingdoms. Caught between two worlds, Irene must confront a long-buried legacy and powers she never imagined, all while the White Witch's dangerous icy shadow grows ever closer.
Caught between two worlds and bound to Narnia's future, Irene must find her true place before the White Witch destroys all she holds dear... and perhaps she'll find something more while doing so.
*I don't own any of the characters besides Irene, all rights are reserved to C.S. Lewis*
In which, a 15 year old signs up to play the games, unknowing of the friendships she'd make and the people she'd lose.
( published 11/10/2021 )
( completed 18/10/2021 )
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