Oblivion's Embrace
  • Reads 193
  • Votes 13
  • Parts 9
  • Time 2h 2m
  • Reads 193
  • Votes 13
  • Parts 9
  • Time 2h 2m
Ongoing, First published Nov 03, 2024
2 new parts
Elara Seraphine Voss, known online as "Moonlight," entered Oblivion's Embrace with excitement, anticipating a groundbreaking VR experience. As a skilled solo player and beta tester, she was ready for the game's intense battles, complex crafting, and legendary rewards. But when the game's first major event, "Embracing the Void," takes a sinister twist, Elara and fifty million other players are horrified to discover they're trapped, with only one way out: beating the game's 200 deadly floors.
One life is all she has-one life to break free from this virtual nightmare where every decision could be her last. Facing both the game's dangers and the haunting knowledge that death in the game means death in reality,  Elara embarks on a journey that will push her to the limits in a world she once entered for fun-and now must conquer to survive.
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To Rebuild a Mageocracy by Wordsmith-Rain
32 parts Complete
Magic: amazing, powerful, extravagant, mysterious necessary for the survival of the universe,... and ridiculously difficult to learn. Without a proper teacher, you could never even reach for the lowest hem of your own true Mage's Robe; that's the common knowledge of how Arcata, the once-great Mageocracy that ruled enough of the civilized world to call themselves the Dominant Political and Military Force on the Planet Nonith, came to be. With the decline of Mages, however, as the elder mages die out without any promising students, the memory and knowledge of magic became duller and duller with every passing generation, and the Ultimate Mageocracy itself faded alongside it. Muradin, Deity of Magic, finds themself running out of options, trying desperately to grip the fraying threads of their home dimension, delaying the inevitable as long as possible as they do the work of hundreds of thousands of mages, supplying the Mana that holds the dimension together... until one bronze-haired opportunity shows herself to them, and they find themselves in the unique position to perhaps fix everything, with only a small investment of time and energy to kick off the chain reaction... with a dose of some good old fashioned, ever-dependable, elitist mercantilism to fill in the gaps. Laura 'Morgana' D'Artagnan is a certified expert on all magics, from conjuration to artificing, enchanting, and even divine magic. Well, as far as the Arcana from Dungeons and Dragons is concerned, at least. After all, she makes and sells custom spell cards, monster cards, and custom Pre-made One-Shot Modules for dungeon masters all across the world, one hand-made batch and *edEx package at a time. To see one of them suddenly *work*, though, is the start of the craziest campaign that she's *ever* seen.
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22 parts Complete

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